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Re: New Game: Fun Sites
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Re: New Game: Fun Sites
These are less specific sites than new types of sites that can be enabled.
[Temporary Site (noncompete): The site is permanently erased after a specific condition is satisfied: Examples: Site disappears on defeat of specific unit (a dungeon might be cleaned out). Site disappears when "entered"; that is, when activated. (The entering unit gets something in exchange: altered stat, magic item, a fatal disease, etc.) Site enables multiple orders, choosing one triggers an event and erases the site (a riddle game, for example).] [Timed Site (noncompete): This site only functions during a recurring specified time. During other turns, an appropriate popup appears. For example, a Roving Healer stops at a Faery Ring every season for three turns. On the map, there are four such rings, so the healer will always be somewhere. If you are at the proper site at the proper time, you get the benefit. An alternative might activate at only the high point of each season. For example, an Elemental Henge might create a small Earth elemental in Winter, a small Water elemental in Spring, a small Fire elemental in Summer, and a small Air elemental in Fall.] |
Re: New Game: Fun Sites
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Re: New Game: Fun Sites
Endoperez: Points well taken, but remember we are still building the alpha list at this point, so new site ideas are more useful than critiques or proposals for better internal game consistency.
Next time you have an informative comment on someone else's post, please include at least one new item for our alpha list. ---------------------------------------------------- [Trade Site (noncompete): A unit, leader, or magic item can be assigned to another nation at this site. The reassigned element is immediately teleported to the target capital. Units become loyal to the new assignee. If the AI has parameters for declaring war, this site might adjust relations more toward peace.] [Henge of Peace (noncompete): No combat takes place at this site, and units normally at war with each other do not fight in this place. Perhaps, magic item transfer to a nonnational Leader is allowed here. (A player could not take a magic item from a leader he doesn't own, but might assign an item to a Leader he doesn't own.) If so, no lab can be built in this province (that is, no way to stick another nation's leader with a cursed item). Also, items and abilities like the Arco Priestess Heal would affect all units in this province, not just national troops. This might allow for some interesting cooperation in multiplayer games.] ----------------------------------------------------- Recent events have forced a rescheduling of my holiday plans. I have to leave early (Thursday?) and can't guarantee my access to the web until the first week of the new year. So--the construction of the Alpha List is extended until my return. |
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