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-   -   Treelords in Conceptual Balance (http://forum.shrapnelgames.com/showthread.php?t=27088)

PDF January 14th, 2006 11:11 AM

Re: Treelords in Conceptual Balance
 
Quote:

shovah said:
true but does a fountain need roots in the ground?

It needs some link to a source, doesn't it ? http://forum.shrapnelgames.com/images/smilies/laugh.gif

shovah January 14th, 2006 11:26 AM

Re: Treelords in Conceptual Balance
 
well if yoour thinker of the pretender chassis the divine spirit in them IS their sorce

Endoperez January 14th, 2006 12:40 PM

Re: Treelords in Conceptual Balance
 
What about the Nature itself, if the treelords happen to be somewhat less egoistic embodiments of the etenral forces than the spirit of the Oracle?

Anythign can be axplained away with magic. Some things just conjure so strange images to our minds that they are best left alone, EVEN if they could be logically explained. It's the opposite of urban legends and myths, IMO - they are believed to be true without any proof, often even though they can be logically disproved.

Graeme Dice January 14th, 2006 05:46 PM

Re: Treelords in Conceptual Balance
 
Quote:

shovah said:
true but does a fountain need roots in the ground?

Does a treelord?

shovah January 14th, 2006 08:34 PM

Re: Treelords in Conceptual Balance
 
most liekly, and i really dont see a flying carpet/ship flying with them (or any big things but...)

Oversway January 16th, 2006 01:33 PM

Re: Treelords in Conceptual Balance
 

One thing I do like about non-immobile, arm instead of misc slot treelords is it would be a fairly unique in terms of gameplay and strategy - a powerful unit but restricted to forest terrain (yes you could empower with astral but that has its own weakness).

Personally I can imagine a fountain and a tree flying around on a carpet, or anything else.

Endoperez January 16th, 2006 01:52 PM

Re: Treelords in Conceptual Balance
 
Quote:

Oversway said:

One thing I do like about non-immobile, arm instead of misc slot treelords is it would be a fairly unique in terms of gameplay and strategy - a powerful unit but restricted to forest terrain (yes you could empower with astral but that has its own weakness).

Personally I can imagine a fountain and a tree flying around on a carpet, or anything else.

Except for the fact that, last I tried, Faery Trod isn't restriced to Forests. Or was it Call of the Wild? Any way, something didn't work as it should have.

Cainehill January 16th, 2006 04:26 PM

Re: Treelords in Conceptual Balance
 

Call of the Wild isn't, while I'm almost positive that Faery Trod is; I've had treelords casting it and they were limitted in where they could go.

Emelio Lizardo January 25th, 2006 01:58 PM

Re: Treelords in Conceptual Balance
 
Quote:

shovah said:
true but does a fountain need roots in the ground?

You never heard of plumbing?

Emelio Lizardo January 25th, 2006 02:04 PM

Re: Treelords in Conceptual Balance
 
Quote:

Endoperez said:
Anythign can be axplained away with magic. Some things just conjure so strange images to our minds that they are best left alone, EVEN if they could be logically explained. It's the opposite of urban legends and myths, IMO - they are believed to be true without any proof, often even though they can be logically disproved.

I kink of think that even in a fantasy game, book, or movie, there needs to be some internal logic and limitations based upon some premis. Otherwise eveything is just arbitrary, which ultimately is boring. A lot of kludge game balancing takes place because the authors didn't really give thought to creating natural limitations.


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