.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   SEIV: Play by Web (http://forum.shrapnelgames.com/showthread.php?t=2719)

javaslinger April 18th, 2001 09:22 PM

Re: SEIV: Play by Web
 
Back from vacation! Did I miss a fat multiplayer game starting????

NOOOOOoooooo!!

Anyway, I'm in if I can get in!

Are we using the new 1.35 patch?

Thanks,

Ken

Admiral April 18th, 2001 10:11 PM

Re: SEIV: Play by Web
 
We're running v1.30 stock.

I've moved up the "can run multiple Versions" on the priority to support v1.30 or v1.35. Selection can be made at game creation time; I am not certain I should allow mid-game changes.

Cheers,

Admiral

Admiral April 19th, 2001 05:53 AM

Re: SEIV: Play by Web
 
Hello all... Some additional enhancements, including support for v1.35:
<UL TYPE=SQUARE><LI> Support for multiple installations of the SEIV game, such as to provide access to Version 1.30 and 1.35 games
<LI> An option to include the *_stats.txt player scores in the zip turn file (game owner use only)
<LI> Bug: Don't add the zip file when making the turn zip file[/list]

javaslinger April 19th, 2001 08:29 AM

Re: SEIV: Play by Web
 
So anyway... Can I get in this game? I'm dying to play multiplayer!


Dracus April 19th, 2001 02:37 PM

Re: SEIV: Play by Web
 
They are not full blown games, they are more for testing the new server. Finding problems and such.
When admiral clears us for a full blown game. I will be glad to set one up.

[This message has been edited by Dracus (edited 19 April 2001).]

Admiral April 20th, 2001 07:33 AM

Re: SEIV: Play by Web
 
New features:

1) Delete games yourself
2) Kick players from running games (empire stays for someone else to take over)
3) Take over a previously vacated empire (it gives new player the empire password)

LazarusLong42 April 23rd, 2001 03:58 AM

Re: SEIV: Play by Web
 
**bump**

Lefty April 23rd, 2001 04:13 AM

Re: SEIV: Play by Web
 
Can their be an option from the players perspective that dissallow he's empire from being taken over from another empire (when either kicked or can't continue).

The computer will continue to play his turn anyway.

Maybe I wouldn't like to give away tactics/strategies in such a manner (rather you work em out from the wrong end of a meson bLaster)

Admiral April 23rd, 2001 04:58 AM

Re: SEIV: Play by Web
 
Lefty, I'm afraid I don't understand your question. Please clarify?

LazarusLong42 April 23rd, 2001 05:29 PM

Re: SEIV: Play by Web
 
I think in English, he's saying:

Could you have an option allowing a player to make the game host unable to replace him in the event he drops out--replacing him with the AI instead? This would prevent anyone from learning the strategies players use.

LL


All times are GMT -4. The time now is 12:59 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.