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-   -   Longdead Archery vs SC's/High Quality Summons (http://forum.shrapnelgames.com/showthread.php?t=27952)

Graeme Dice March 15th, 2006 02:17 PM

Re: Longdead Archery vs SC\'s/High Quality Summons
 
Quote:

I have not seen any poison damage associated with decay or banefire. Undead are immune to both, though.

Undead are not immune to either decay or the decay caused by banefire. There are no units that are immune.

Cainehill March 15th, 2006 03:54 PM

Re: Longdead Archery vs SC\'s/High Quality Summons
 

Yeah - in the artifact game, I had a very well equipped bane lord die to the longdead archers despite nothing else being able to hurt it. Cost me the Soulstone of the Wolves even though I won the battle.

Saber Cherry March 15th, 2006 10:02 PM

Re: Longdead Archery vs SC\'s/High Quality Summons
 
Dide the Bane Lord die to the direct damage of the banefire arrows, or to the decay effect? Banefire is pretty strong even without decay.

Quote:

Kristoffer O said:
1d6 (open ended) FP
1d2 irresistible poison dmg added to the 'poison pool' each turn


(note that "FP" means "Fatigue Points")

I looked it up, and it turns out I misremembered/misunderstood the wording. Decay adds IRRESISTABLE poison to the poison pool, implying that only regen and (optionally) reinvigoration can save you, not poison immunity or resistance or even being undead. Sorry if I added to the confusion http://forum.shrapnelgames.com/images/smilies/happy.gif

Oversway March 16th, 2006 12:19 PM

Re: Longdead Archery vs SC\'s/High Quality Summons
 
Hmm, I thought undead were immune, my mistake. Does anyone know if the king of banefires immune? Probably not http://forum.shrapnelgames.com/images/smilies/laugh.gif

Anyways to get back to the point - killing off your own troops may be a reason why people don't mass longdead archers as much.

Chazar March 16th, 2006 03:09 PM

Re: Longdead Archery vs SC\'s/High Quality Summons
 
Maybe this post about decay damage by Kristoffer O helps for this discussion as well: Post#325726 http://forum.shrapnelgames.com/images/smilies/wink.gif

...as I had already written some time ago. http://forum.shrapnelgames.com/images/smilies/happy.gif It also explains why high HP might sometimes be enough survive decay.


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