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Re: Longdead Archery vs SC\'s/High Quality Summons
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Re: Longdead Archery vs SC\'s/High Quality Summons
Yeah - in the artifact game, I had a very well equipped bane lord die to the longdead archers despite nothing else being able to hurt it. Cost me the Soulstone of the Wolves even though I won the battle. |
Re: Longdead Archery vs SC\'s/High Quality Summons
Dide the Bane Lord die to the direct damage of the banefire arrows, or to the decay effect? Banefire is pretty strong even without decay.
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I looked it up, and it turns out I misremembered/misunderstood the wording. Decay adds IRRESISTABLE poison to the poison pool, implying that only regen and (optionally) reinvigoration can save you, not poison immunity or resistance or even being undead. Sorry if I added to the confusion http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Longdead Archery vs SC\'s/High Quality Summons
Hmm, I thought undead were immune, my mistake. Does anyone know if the king of banefires immune? Probably not http://forum.shrapnelgames.com/images/smilies/laugh.gif
Anyways to get back to the point - killing off your own troops may be a reason why people don't mass longdead archers as much. |
Re: Longdead Archery vs SC\'s/High Quality Summons
Maybe this post about decay damage by Kristoffer O helps for this discussion as well: Post#325726 http://forum.shrapnelgames.com/images/smilies/wink.gif
...as I had already written some time ago. http://forum.shrapnelgames.com/images/smilies/happy.gif It also explains why high HP might sometimes be enough survive decay. |
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