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Re: Anti SC spells
Bow of... Botulf? Requires no MR save.
Vengeance of the Dead has an MR save, but you can cast it remotely to take advantage of your highest-astral unit with the most penaids. This will kill anything that cannot regenerate or reinvigorate fast enough to survive unlimited attackers, as they increase (by up to 2X) with each casting. I had a very, very high HP unit (...over 500) die to this by killing itself with its own Sword of Many Colors, along with several hundred opponents. Horror Mark + Send Horror can often kill supercombattants that rely on high protection, fear, trample, ethereality, or some other effects. |
Re: Anti SC spells
Did you have any penetration items mork?
SC does that spell work on a moving opponent? Or was the SC you mentioned stationary? |
Re: Anti SC spells
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You saying that it doesn't matter so much the magic level, but anti-MR items helps it go through? |
Re: Anti SC spells
Bow of Botulf causes feeblemindedness, which decreases stats as well as nerfing casters. Most SCs in my experience buff before combat, but I haven't encountered any hostile Iron Dragons yet, for example.
MR-breaking items are much more important than magic levels, since each point of penetration is worth 2 astral levels. It's not a very expensive spell, either. Assassination by Eye Shield / Totem Shield / Suicide Bomb / Bane Blade / Damned Dagger / Flesheater / Fever Fetish / Eye of Aiming - equipped assassin can be effective against some SCs. |
Re: Anti SC spells
0r if for some reason all his misc slots arent full send a bunch of lycan weilding commanders at him http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Anti SC spells
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Re: Anti SC spells
In several MP games that I have played as pythium I used a combination of three MR attacks on SCs.
1. Commanders with eye of aiming and ethereal xbow. Works so so against weak SCs. 2. A. theurgs with rune smasher and spell focus casting Mind hunt (of course after making sure there aren't any astral mages in presence). Works very well, even against high MR SCs (probably due to the fact that there are multiple mind hunters). 3. Crazy communions. Usually bless of e4,s9 and more then 16 communicants with theurgs equiped with spell focus and rune smashers. This works ok, but usually the AI will try to enslave mind instead of soul slay and I think enslave minds is easier to resist so it takes a *lot* of enslave mind attempts to succeed. Oh and S9 pretender can help with 2 and 3 http://forum.shrapnelgames.com/images/smilies/happy.gif I have started this thread to learn more about non astral SC killers, specifically in the schools of nature and earth. In those schools, as far as I understand from the posts in this thread, there are petrify and sleep. This thread contains some fairly important tips so I'll probably add it to my dom-II KB [img]/threads/images/Graemlins/ArrowRight.gif[/img] [img]/threads/images/Graemlins/icon13.gif[/img] http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Anti SC spells
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Gifts, Magma Bolts, Shatter, Curse, Maggots, Weapons of Sharpness (+barbarians)... Some of these combat spells were suggested, in addition to many other non-combat-spell methods from those paths. |
Re: Anti SC spells
Has any one succesfully assasinated one of the big boys? Elemental Royalty, High level blood summons, the Big undead (TT's...and well TT's), or Combat Pretneders?
A flying assasin with Mage bane could be really succesful. Also, there are a ton of Undead specific spells in most of the schools. Do any of them work against Tatarians? Are any additional items needed? And about Lycos amulets: Wish used a bunch of black servants equipped with them. Each one took out one of my commanders...normally the worst possible commanders picked them up. My 380g Vandrott Prophet (water random), and my Dragon pretender both changed into Shapeshifters. |
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