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Re: Siege Units
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I see great fun imagining what the Jotun giants boulder will do, or the flaming boulder from Abysia, or a boulder from Ermor doing possibly fear... the different types of heavy long range attacks can really be interesting. Even some siege tower might be able to be made more interesting to match the different types in history. I believe Dominions can have these type of units... the units just need to be setup with game balance in mind. Quote:
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Re: Siege Units
If the modding tools are sufficiently powerful, it should be possible for a high-cost Engineer unit to gain the "Summon Allies" command, that summons an immobile siege weapon. Sounds to me like a good compromise between abstract and concrete. The seige weapons should have enough upkeep to model several soldiers manning them and many noncombattants maintaining them. Hopefully Doms III will allow disbanding, but if not, the ranged ones would still be good on the defensive.
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Re: Siege Units
I think the mod tools will be powerful enough to add siege type units for sure. The Doms2 modding ability was very good imo, and it will be even more powerful in Doms3 as we all know. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Siege Units
Obviously, a seige bonus has already been implemented, but what about the other effects of seige weapons? They were also used to kill defenders. Maybe some modelling of that could be included in-game? (maybe as a scalable ability, which does x damage to a random, possibly non-commader unit, every turn. Or acts like a certain # of arrows fired at a random unit).
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Re: Siege Units
I don't know if I'd like that. It would be possible, of course. Say, Flames from the Sky-like effect, 8 non-resistable armor-piercing damage to at max 50% of the defenders, defense allowed.
However, that would kill all mages, who shouldn't be on the walls. It'd be nice, if it was implemented properly, but having a poor implementation wouldn't be fun at all. |
Re: Siege Units
I think it might be fair if it didn't hit commanders (though then it would just make normal troops worse than they already are... Hmmm....)
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Re: Siege Units
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