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Re: Strategic Help required!
That's strange, it's giving me an error when I try opening the file.
(Yes, I'm using the correct Version) Same, as what the others are describing in the other thread. |
Re: Strategic Help required!
I guess you neen P&N V1.4, which will be posted in "a pirates life" in 5 minutes.
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Re: Strategic Help required!
Include some smaller ships in your attack to give them more targets to shoot at. Since they are going to knock out 1 LC per turn make some cheap gunboats to draw fire, forget the armor and shields on them. 1-2 PD frigates will neutralize the missiles. Something has to get through!
You really need to capture one, if only for defense. You got a hell of a fight going, hope you figure out a winning strategy! |
Re: Strategic Help required!
If I keep the ships tightly packed, my PDCs should be able to handle the missiles, And I can add the PDL on my repair ship, or a dedicated PDL ship for a safety margin.
I still need shields so my ships don't get wiped out. 20kT defence lets me take absorb 2 HM-APB-XII. Perhaps a hardened ship that's one gun and lotsa shields will distract the fire. |
Re: Strategic Help required!
I agree with the folks who suggest using fighters. When the AI is way ahead of you in technology, those Mine Sweeper V DN's will devastate your mine fields. But if you had 400 small fighters equipped with the Small DUC III, the AI would never get a ship through.
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Re: Strategic Help required!
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I agree with the folks who suggest using fighters. When the AI is way ahead of you in technology, those Mine Sweeper V DN's will devastate your mine fields. But if you had 400 small fighters equipped with the Small DUC III, the AI would never get a ship through.<HR></BLOCKQUOTE>
Hmmm... I think the first fighter I'll create are gonna be TachyonPC fighters. Once the enemy ship is disarmed, I can capture them. DUC fighters sound good for when I've stolen the tech already. It looks like 3 Tachyon Runners (with 70kT of defence) can disable a DN at 50% accuracy(the enemy split his fire & all 3 ships' shields held at 10% http://www.shrapnelgames.com/ubb/images/icons/icon7.gif). I'll just have to have some backup ships that can drop the shields and Cap. |
Re: Strategic Help required!
Too bad your main weapon targets their weapons. You will have to analyize it because you won't be able to use it for defense http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
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Re: Strategic Help required!
I don't mind researching my own (weapon) techs. I've got DUC V already, and that's good enough for me. (As long as I have equivalent shield, armor, sensors, hulls etc.)
[This message has been edited by suicide_junkie (edited 24 April 2001).] |
Re: Strategic Help required!
After more simming, It looks like I have to also contend with fairly heavy regeneration on the 2k shields of the DN, plus they have a Self-destruct. And the 3 crew quarters can fight off my Boarding Parties II, so I have to kill one of those too.
This just gets worse and worse. I could disable one of the DNs with 3LCs & take only armor damage. But, to capture them, I also need at least 10 DUC capture ES/FG ships pounding away till the end of combat. This one tactical operation is going to require every ship I own. [This message has been edited by suicide_junkie (edited 24 April 2001).] |
Re: Strategic Help required!
have you tried using LC's for capture instead of ES/FG'? Put shields on them and with the extra capture units you might not need as many as with es/fg's
just some ideas mac |
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