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Re: SEIV: Problems and Questions: Not Found in Sea
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anyway, then how can i reduce effectively the ppl casualities?, specially in early game i find somewhat unfair and weird that i can destroy complete colonies with only one escort, maybe with... Planet Combat Defense Modifier := -200 btw what means "-200"? regards |
Re: SEIV: Problems and Questions: Not Found in Sea
It means the planet has a -200 penalty to its combat defense amount.
The individual damage types override the value in settings.txt... From a DamageType.txt entry: Population Amount Killed Per Damage Point := 0.25 |
Re: SEIV: Problems and Questions: Not Found in Sea
are you sure that there is an DamageType.txt in SE4, if thats true where is? i cant find it :p
about the planet combat defense amount, that is for all the planet and defense bases and stations, also for ground combat?, or is only to reduce the damage done to the planet -without counting anything else-? im clueless i thought that with the setting variables i could reduce the ppl killed, after some test it seems that it dont work.. regards |
Re: SEIV: Problems and Questions: Not Found in Sea
SEIV doesn't have that file, no.
The -200 doesn't reduce damage, it *increases* the planet's chance to be hit. |
Re: SEIV: Problems and Questions: Not Found in Sea
Sorry. Ignore my comment about damagetypes.txt - it was one of those SE:V vs SE:IV mixups. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: SEIV: Problems and Questions: Not Found in Sea
ok guys no problem, but you can tell me any way in which the population is effectively more tougther against ships attacks?, i have tested everything in settings txt -or i think that-, can someone tell me if "Damage Points To Kill One Population " actually works? or im doing something wrong?
regards |
Re: SEIV: Problems and Questions: Not Found in Sea
Damage Points to Kill One Population works, but every hit will still get at least one kill.
So if you set it to 100.. A hit of 1 point will kill 1 population A hit of 50 points will kill 1 population A hit of 100 points will kill 1 population A hit of 150 will kill 1 population A hit of 200 will kill 2 population |
Re: SEIV: Problems and Questions: Not Found in Sea
ok , now is clear....but then the Planet Combat Defense Modifier should work (is seted to 1000), and it didnt, where is the logic in that?
also, can i design a weapon that can attack the weapon plataform , but not the planet itself?? -i was thinking in increase the Planet Combat Defense Modifier and to put a defense penalty to the weapon plataforms , but it seems that Planet Combat Defense Modifier dont work.. |
Re: SEIV: Problems and Questions: Not Found in Sea
Maybe try something less extreme, such as +200?
You can not make a weapon that damages only WPs, but not population. |
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