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Re: SE:V Screenshots at the SE Depot
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Re: SE:V Screenshots at the SE Depot
You guys are talking about heroes as if they existed at some point in the past.
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Re: SE:V Screenshots at the SE Depot
The 12th screenshot has crab-like troops in it, that probably means the game supports animated models (moving legs etc.) very nice.
On the other hand, I don't really like the square shape of the city/colony in ground combat. It blends in very badly with the surrounding landscape. Maybe the concrete pavement could be replaced by something that blends in a bit better, like a network of roads, or some more irregular shaped pavement with mountains etc in between. |
Re: SE:V Screenshots at the SE Depot
I suppose all ground building models, textures, etc., will be moddable as well..?
Ground combat doesn't look overly good, but I think the crab-like thingies are neat. And it might all look a little better in real-time than on screenshots. |
Re: SE:V Screenshots at the SE Depot
Yeah, cool looking screenshots!
Bummer about the no heroes, though... |
Re: SE:V Screenshots at the SE Depot
We hope to con Aarron into putting the hero's in later in an expansion pack or patch. Our fingers are crossed.
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Re: SE:V Screenshots at the SE Depot
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heros would be a good add for any wargame from the stoneage to the nuclear age, but beyond that it just dosent fit. |
Re: SE:V Screenshots at the SE Depot
Jeez Puke, you just have to go p!ss on everyone's shoes don't you?
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Re: SE:V Screenshots at the SE Depot
Not unless you haven't researched genetics!
I think heroes works great; it adds another small but interesting aspect to the gameplay, some "people actually exist in this universe, not just spaceships" feeling. MoO has benefitted nicely from it. |
Re: SE:V Screenshots at the SE Depot
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