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-   -   SE:V Screenshots at the SE Depot (http://forum.shrapnelgames.com/showthread.php?t=29198)

Yimboli June 14th, 2006 10:44 PM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Raapys said:
Agreed, sad to see heroes go. The more new things the better, especially when it comes with modding ability.

what?????????? is hero unit synonymous with flagship??? no flagship??? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/rant.gif

Suicide Junkie June 14th, 2006 10:53 PM

Re: SE:V Screenshots at the SE Depot
 
You guys are talking about heroes as if they existed at some point in the past.

henk brouwer June 15th, 2006 01:59 PM

Re: SE:V Screenshots at the SE Depot
 
The 12th screenshot has crab-like troops in it, that probably means the game supports animated models (moving legs etc.) very nice.

On the other hand, I don't really like the square shape of the city/colony in ground combat. It blends in very badly with the surrounding landscape. Maybe the concrete pavement could be replaced by something that blends in a bit better, like a network of roads, or some more irregular shaped pavement with mountains etc in between.

Raapys June 15th, 2006 03:13 PM

Re: SE:V Screenshots at the SE Depot
 
I suppose all ground building models, textures, etc., will be moddable as well..?

Ground combat doesn't look overly good, but I think the crab-like thingies are neat. And it might all look a little better in real-time than on screenshots.

Possum June 15th, 2006 11:31 PM

Re: SE:V Screenshots at the SE Depot
 
Yeah, cool looking screenshots!

Bummer about the no heroes, though...

Atrocities June 16th, 2006 01:12 AM

Re: SE:V Screenshots at the SE Depot
 
We hope to con Aarron into putting the hero's in later in an expansion pack or patch. Our fingers are crossed.

Puke June 16th, 2006 04:51 AM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Atrocities said:
We hope to con Aarron into putting the hero's in later in an expansion pack or patch. Our fingers are crossed.

heros are an outdated phenominon, as far as interstellar warfare is concerned. the most aggressive and heroic traits can be selectively taught, and those atributes that rely on genetics can be engineered or cloned. I expect that every ship in SE is crewed by heroes, and every fleet led by the best gods that modern (future) science can produce.

heros would be a good add for any wargame from the stoneage to the nuclear age, but beyond that it just dosent fit.

dogscoff June 16th, 2006 06:23 AM

Re: SE:V Screenshots at the SE Depot
 
Jeez Puke, you just have to go p!ss on everyone's shoes don't you?


http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Raapys June 16th, 2006 09:13 AM

Re: SE:V Screenshots at the SE Depot
 
Not unless you haven't researched genetics!

I think heroes works great; it adds another small but interesting aspect to the gameplay, some "people actually exist in this universe, not just spaceships" feeling. MoO has benefitted nicely from it.

Strategia_In_Ultima June 16th, 2006 11:52 AM

Re: SE:V Screenshots at the SE Depot
 
Quote:

Raapys said:
Not unless you haven't researched genetics!

Heck, we've "researched" genetics, and we're still a long long way from any semblance of directed genetic manipulation. Let alone GM humans.


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