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-   -   What do you think? (http://forum.shrapnelgames.com/showthread.php?t=29292)

Turin June 24th, 2006 04:55 PM

Re: Here you go
 
Where can I find the shapeshift version?

The names where I found obvious spelling mistakes was dusk elder(dask) , one of the heroes and one other guy, maybe the archbishop of eldergate.

But IŽd really use numbers and put the names of the monster you change in comments. Typohunting is pretty frustrating. Especially if they have names like quetzocoatl or mitychoplity or something http://forum.shrapnelgames.com/images/smilies/wink.gif .

Amos June 24th, 2006 04:56 PM

Re: Here you go
 
I removed it from the last version when i thought it was causing a problem, which it probably was since the error changed after removal. I'll reintroduce it into the corrected version.

Endoperez June 24th, 2006 05:18 PM

Re: Here you go
 
Quote:

Turin said:
Where can I find the shapeshift version?

The names where I found obvious spelling mistakes was dusk elder(dask) , one of the heroes and one other guy, maybe the archbishop of eldergate.

But IŽd really use numbers and put the names of the monster you change in comments. Typohunting is pretty frustrating. Especially if they have names like quetzocoatl or mitychoplity or something http://forum.shrapnelgames.com/images/smilies/wink.gif .

Quetzalcoatl and Mictlipoctli? Yes, they are hard. I can't remember whether Quetzalco[u]atl had a 'u' or not! http://forum.shrapnelgames.com/images/smilies/wink.gif

Amos June 24th, 2006 05:32 PM

Re: Here you go
 
This is a shape shifter version. I added second shape to Vessel, first shape to Ruah, and shapechange to Lord Protector.
If there is an interest in the mod I'll wright full descriptions. Also how do sprits look in game?

shovah June 24th, 2006 05:58 PM

Re: Here you go
 
they look sweet, i really like the harlequin. one comment i will make is that the summons are too expensive, especially that guy that costs 40 astral.

shovah June 24th, 2006 06:12 PM

Re: Here you go
 
HOLY ****! id say atleast quadrupel the cost of those vessels. 30 gold, 1 resource and 1 holy for a recruitable at any castle unit who when killed transforms into a 120 health, 12 regen,trampling, 24 prot, recuperating beast and reverts to original form after fight. in my test game i have unequiped, lone vessel commanders soloing lvl 9 indies... for 30 gold.

Turin June 24th, 2006 07:11 PM

Re: Here you go
 
Yeah the mod is horribly unbalanced, but I really like the graphics. The shapeshange version seems to work flawlessly.

shovah June 24th, 2006 07:21 PM

Re: Here you go
 
now imagine vessels with a w9 bless... nasty. Tone down the recruitables and make the summons a little cheaper and it should be nice. How about make the vessel commander cost more and make the recruitable troops have a different second shape.

Amos June 24th, 2006 07:57 PM

Re: Here you go
 
Vessel should be a unit not a commander and only recruitable at the capital, if he is a commander in your game I'll remove his command options which I gave him for Gift of Reason. Lord Protector costs 40 astral because he can turn into Lord Ruah which is very strong but lacks command. Geting 40 astral shouldnt be a problem since you get 8 astral from sites. Try summoning Bengehenom 5 blood 100 slaves, now thats a powerful mob. Manipulators get 1 slave each turn thats why they cost so much.

shovah June 24th, 2006 08:09 PM

Re: Here you go
 
i had a vessel commander and unit. Never thought of summoning bengehenom and never shape shifted lord protector but will do now.


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