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-   -   New Mod: Babylon 5 Shadowfall (http://forum.shrapnelgames.com/showthread.php?t=29532)

Psientist July 25th, 2006 03:20 PM

Re: Mod Update: Babylon 5 Shadowfall
 
black bear, thanks, it makes me glad I took the time to make it!

ImUrOBGYN July 26th, 2006 04:00 AM

Re: Mod Update: Babylon 5 Shadowfall
 
Ran into the "full cargo and full ship so I gotta quit problem" again when finding the technomage and receiving their gift. Technically, no planet so I couldn't dump something off. Guess I'll have to watch going into double binary systems w/full cargo, too. I never really paid attention to not being able to dump in one.
Still loving it and still getting my arse handed to me by Shadows!

Psientist July 26th, 2006 12:16 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Hmm, I guess I didn't check to see if binaries can't have planets! I thought it might be handy to have the technomages always in binaries.

I've adjusted the technomage quest to generate a planet, so in the next version that won't happen again.

ImUrOBGYN July 27th, 2006 04:51 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Had another cargo problem. Had 4 'guests' on board and acquired a fifth. Since you can't leave guests on planets, I was forced to restart. Sad thing is, it was the last planet I had to explore. Doh. I think I'll dig into the game and see how easy it'll be to increase cargo loads.
Ok, I've increased the cargo hold of the Whitestar (fav ship) for items, but it doesn't seem to include the cargo hold for dignitaries(guests). Where would I find that?

Psientist July 27th, 2006 06:47 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Unfortunately, under the "engine limitations" for the game, the game itself only allows four passengers. I assumed that any extra passengers would just get ignored, but I guess I was wrong! I'll have to go through and make sure that the number of potential passengers is limited - which is too bad, it's kind of fun to have all the B5 cast as potential passengers!

BTW - I have just added the Minbari and Drazi races, and a few new quests and items. I'm still taking help from contributors if anybody wants to work on some items or ships.

Has anyone else confirmed the distribution.ini fix helps crashiness on the PC?

Psientist July 28th, 2006 02:23 PM

Re: Mod Update: Babylon 5 Shadowfall
 
OK, major major upgrade for the next version in the works - hopefully with complete stability (so far so good). Also, new minbari, narn, and drazi races.

If anyone feels up to it, I could really use somebody converting the text in the race files so that the Muktians are the Hyach, and the Urluqai are the Pak'ma'ra. and the Tanru are the Gaim. No graphics editing skills necessary.

dod488 July 31st, 2006 08:45 PM

Re: Mod Update: Babylon 5 Shadowfall
 
Wo! V1 is certainly more challenging than b3. Definitely the coolest mod that I've played. Enjoying it a lot.

Thanks very much, Hal

ImUrOBGYN August 1st, 2006 02:45 AM

Re: Mod Update: Babylon 5 Shadowfall
 
So, is there a ver. with the Minbari and Drazi races already? Or not yet? I'm confused by the last two posts of yours. Either way, I CANNOT wait!

Psientist August 1st, 2006 12:00 PM

Re: Mod Update: Babylon 5 Shadowfall
 
sorry. I will be releasing a version 2 - hopefully this week (first week of august 06) - with several new races and quests and items, and hopefully more stability. I'm playtesting for quirks now.

ImUrOBGYN August 1st, 2006 04:00 PM

Re: Mod Update: Babylon 5 Shadowfall
 
woohoo!

Aw, man. It's only been like two mintues. I have no patience. Hurry up! ;-)


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