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-   -   Sins of a Solar Empire (http://forum.shrapnelgames.com/showthread.php?t=29672)

Raapys February 5th, 2008 10:13 PM

Re: Sins of a Solar Empire
 
Hmm, I played a couple of hours myself, but I've to say I'm mildly disappointed. This is in an entirely different league than Homeworld, so don't go into it expecting anything like that.

I suppose whoever compared it to Supreme Commander in space had the right of it. Just alot less units and a basic research tree. The game is also basically 2D( seem to remember reading someone said it was possible to move ships on the z axis too, but at the very least it's not necessary ).

One thing that bothered me a little was that even the smallest non-fighter ships( frigates ) take a long time to kill, even with 3 capital ships shooting at it. Also a bit much clutter on the UI I thought.

Decent enough game to kill a few hours I guess, but nothing groundbreaking or really original.

aegisx February 6th, 2008 11:43 AM

Re: Sins of a Solar Empire
 
Ships do take some time to kill, although i think the game has a speed setting which may affect this.

I am glad it is 2d, 3d movement is a bit of a pain. The UI is starting to grow on me. Using the Empire tree I have started to become a lot more efficient.

This is certainly no SE, but I enjoy it for a game I can finish in a sitting.

DrewBlack February 6th, 2008 01:17 PM

Re: Sins of a Solar Empire
 
I concur... this altough an straight RTS is actually quite good.. the graphics are just excellant, takes a little time to get use to the UI..but i like it...dont know if I will spend as much time as I do on SEV but but i like it so far even though it is an true RTS.

Randallw February 6th, 2008 09:25 PM

Re: Sins of a Solar Empire
 
I didn't initially realise it was an RTS. I don't like RTS. It says something I suppose that I prefer spending a year or so on a PBW game building my empire day by day than 1 hour furiously throw units from place to place.

aegisx February 6th, 2008 09:40 PM

Re: Sins of a Solar Empire
 
Quote:

Randallw said:
I didn't initially realise it was an RTS. I don't like RTS. It says something I suppose that I prefer spending a year or so on a PBW game building my empire day by day than 1 hour furiously throw units from place to place.

I enjoy both as it doesn't have to be one or the other. Sounds like a demo would be a good fit for you.

Suicide Junkie February 6th, 2008 09:51 PM

Re: Sins of a Solar Empire
 
It doesn't look like there is a demo at all...

Caduceus February 6th, 2008 10:58 PM

Re: Sins of a Solar Empire
 
I think that a demo was to be released about a month after launch... I don't think that was a good idea, but I'm not a developer...

Randallw February 6th, 2008 11:16 PM

Re: Sins of a Solar Empire
 
I have no imagination. Give me plenty of time to force a stalemate and then crush you with endless force and I'm fine. Expect me to change from the status quo to a sudden defensive and I can't react fast enough. There is I gather 2 extremes of RTS play. Turtling, where you dig in and build up until you know you will win, or the other way I can't do where you strike as quickly as possible to win. I can't do that as I must wait just a bit longer to ensure I have enough strength.....and then a bit more to make doubly sure etc etc.

I've only really played one RTS, Dawn of War, and that was only because it was Warhammer 40K. Even then I only finished the single player after stopping for several months then deciding I should bother to finish.

Renegade 13 February 6th, 2008 11:48 PM

Re: Sins of a Solar Empire
 
Quote:

Randallw said:
Give me plenty of time to force a stalemate and then crush you with endless force and I'm fine.

Turtling, where you dig in and build up until you know you will win...

This is my style exactly.

Suicide Junkie February 7th, 2008 12:37 AM

Re: Sins of a Solar Empire
 
Slowly advancing wall of heavy artillery bunkers (and construction units) http://forum.shrapnelgames.com/images/smilies/laugh.gif


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