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Re: SEV Questions?
Now that the sample data files has settled my modding concerns..
Im hoping that some AI abuses are plugged. Such as.. do not sell me your homeworld. I can take out the first 4 races I meet by offering every resource, every tech, every starmap, etc in exchange for "just one world" and they give it to me. They never have the ability to recover from that. Also Im hoping to see plugged that I could offer 100,000 of each resource 5 times in the same turn (no matter how much I acutaly had). As far as I can tell it never ticked anyone off that I didnt have it (altho I havent verified if the game didnt possibly give it to them anyway even though I didnt have it) |
Re: SEV Questions?
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as to GPs comment, all games have some degree of exploitable feature. it reminds me of morrowind, and how lots of people complained how easy the game was if you exploited it. otherpeople thought it was fun and challenging. the difference? the people who had fun chose not to exploit the game. you cant please everybody. some people cant resist an exploit. try to please them, and you invariably end up compramising some other feature or taking away from some other aspect of the game. but thats a religious debate that will probably never be settled. |
Re: SEV Questions?
You can plug that in SE4 AI already... just modify their politics settings to increase the ante for trades; a lot of custom AIs (esp. TDM ones) do this already.
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Re: SEV Questions?
On firing arcs: One of the big sales pitches for the RTS game Supreme Commander is the way weapons work. Some units may have powerful shots, but are slow to turn, and so a fast moving unit will make a dangerous foe. Not because of a random dice roll modifier, but because the turret doesn't turn fast enough to keep the rabbit in it's crosshairs.
I hope that firing arcs have the same sort of effect in overall vessel performance, design, and use in combat. It does present a new componant size consideration: Ships will need comparatively more weapons, and AI will also have to consider turning ships to bring weapons to bear. |
Re: SEV Questions?
The simple fact that fighters don't exist in 'stacks' but as discreet objects makes things very different. Each fighter has to be individually targetted and hit. Damage doesn't 'bleed' through to the next fighter. So overkill is wasted instead of carried over to the next. Beyond that it's simply a matter of balancing the armor and shield strength vs. the PD weapons.
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Re: SEV Questions?
Speaking of hit, I hope the collision problems from Starfury have been resolved..
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Re: SEV Questions?
Actually I play with TDM and half a dozen other mods already. It doesnt seem to help if Ive just met them (no points against me) and I offer them everything I have (which doesnt matter since they effectively drop out of the game at that point).
Besides, I dont want them to refuse to trade. I just wish they would refuse to trade their homeworld. Its almost impossible to get colonizing technology, but easy to get their homeworld. Gandalf Parker |
Re: SEV Questions?
Ok so it wasn't TDM per se, but some other high powered custom AIs in shipsets. Some of them do have it at up to 500% for enemies though, so you have to trade a lot more than otherwise.
Don't ask for their HW then, and there is no issue... |
Re: SEV Questions?
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Re: SEV Questions?
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