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Re: How to successfully utilize your \"Dominion Wal
If its the one im thinking of its +2 to your holy level when in friendly dominion, it makes coral queens basically holy 6 priests. Turmoil 3/Luck 3 might net you a few more gems but it also gives you a -21% to income which, along with other things could be used for mages which can search for sites therefore gaining you gems.
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Re: How to successfully utilize your \"Dominion Wal
Turmoil 3/Luck 3 is also 42% less income than order 3/misfortune 3.
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Re: How to successfully utilize your \"Dominion Wal
Don't take Turmoil unless you're forced to from your theme or if you're Ermor Death theme. It is by far the most crippling scale to take. The only one worse I think is Drain.
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Re: How to successfully utilize your \"Dominion Wal
Yeah but w/ fortune you can get great events, many of which provide cash. If you hunt around here, I believe some one did some analysis of the two and found fortune 3 / turmoil 3 to give about the same amount. Of course if you're unlucky, it can completely screw up your game. For MP, turmoil probably isn't the best though.
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Re: How to successfully utilize your \"Dominion Wal
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Re: How to successfully utilize your \"Dominion Wal
Well, a couple of things, firstly I should clarify, that fortune 3 / turmoil 3 is (IMHO) about the same as order/turmoil 0. Secondly, its not the once in 100 turns 1500 gold events (though those are nice) that make up most of the income, but the +100/200 gold ones which happen much more often. I won't complain about how only order/turmoil is compared +3/-3, and not to balanced scales (you dont say magic 3 give all mages +6 research do you?) even if its a bit weird (I guess that that's sort of a complaint). Also, you can do a lots with 240 pretender points, and you don't have the random knight/vampire attacks, as well as the nasty temple/lab killing events. Single player of course is very different, but even in multiplayer I'm not sure that some compromise like order 1 / balanced fortune or turmoil 1 / luck 1 might not be better, as they do let you take higher starting dominion, a bigger fort or w/e.
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Re: How to successfully utilize your \"Dominion Wal
Ummmm...
To (crudely) test this I created two gods, an abysian oracle with nothing but order 3 / misfortune 3, and a man oracle with turmoil 3 / luck 3. I 'played' on clash of the titans, found that starting income is about 165 for abysia and 140 for man (i did this several times, these #s are average) set tax rates to 50 (I had to - abysia kept getting unrest events - without actually playing the turns, I couldn't work around that. I got REALLY screwed up results. I hosted balnks and checked money level every five turns for the first 15 turns, then did it all over again. I found that they were usually about equal on turn five, fortune ahead on turn 10, and fortune/turmoil having about 2x the gold on turn 15! That's crazy, I MUST have screwed with settings somewhere. I'm playing on a modded CD 5.4 complete, but I don't think I've changed the scales at all. Could someone PLEASE do something similar and maybe generate some results that are... sane, or have I screwed up badly in this? (that's probably more likely...) |
Re: How to successfully utilize your \"Dominion Wal
Yeah note the 50% tax for abysia and the 100% for man.
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Re: How to successfully utilize your \"Dominion Wal
No - 50% for each (Please, I'm not THAT stupid)
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Re: How to successfully utilize your \"Dominion Wal
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Turmoil-3 gives a 21% penalty to income. Result: 79% base income. That makes Order-3 ~53% more income than Turmoil-3, but Turmoil-3 is ~35% less income than Order-3. Amusing, isn't it? |
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