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-   -   How to successfully utilize your "Dominion Wall"? (http://forum.shrapnelgames.com/showthread.php?t=29909)

shovah August 29th, 2006 05:58 PM

Re: How to successfully utilize your \"Dominion Wal
 
If its the one im thinking of its +2 to your holy level when in friendly dominion, it makes coral queens basically holy 6 priests. Turmoil 3/Luck 3 might net you a few more gems but it also gives you a -21% to income which, along with other things could be used for mages which can search for sites therefore gaining you gems.

Graeme Dice August 29th, 2006 07:03 PM

Re: How to successfully utilize your \"Dominion Wal
 
Turmoil 3/Luck 3 is also 42% less income than order 3/misfortune 3.

KissBlade August 29th, 2006 07:06 PM

Re: How to successfully utilize your \"Dominion Wal
 
Don't take Turmoil unless you're forced to from your theme or if you're Ermor Death theme. It is by far the most crippling scale to take. The only one worse I think is Drain.

Frostmourne27 August 29th, 2006 08:54 PM

Re: How to successfully utilize your \"Dominion Wal
 
Yeah but w/ fortune you can get great events, many of which provide cash. If you hunt around here, I believe some one did some analysis of the two and found fortune 3 / turmoil 3 to give about the same amount. Of course if you're unlucky, it can completely screw up your game. For MP, turmoil probably isn't the best though.

Graeme Dice August 30th, 2006 12:29 AM

Re: How to successfully utilize your \"Dominion Wal
 
Quote:

Frostmourne27 said:
Yeah but w/ fortune you can get great events, many of which provide cash. If you hunt around here, I believe some one did some analysis of the two and found fortune 3 / turmoil 3 to give about the same amount.

I am not aware of anybody who has shown anything of the sort. Some people have claimed that the luck events can help to overcome the tremendous disadvantage, but they don't come close to replacing the lost income. Nor do the number of events scale properly to the number of provinces you control as there is a maximum of three events per turn. I doubt that getting a single 1500 gold event every few hundred turns (If you also have a death scale.) comes anywhere close to making up a 42% loss in your income over that same few hundred turns.

Frostmourne27 August 30th, 2006 01:19 AM

Re: How to successfully utilize your \"Dominion Wal
 
Well, a couple of things, firstly I should clarify, that fortune 3 / turmoil 3 is (IMHO) about the same as order/turmoil 0. Secondly, its not the once in 100 turns 1500 gold events (though those are nice) that make up most of the income, but the +100/200 gold ones which happen much more often. I won't complain about how only order/turmoil is compared +3/-3, and not to balanced scales (you dont say magic 3 give all mages +6 research do you?) even if its a bit weird (I guess that that's sort of a complaint). Also, you can do a lots with 240 pretender points, and you don't have the random knight/vampire attacks, as well as the nasty temple/lab killing events. Single player of course is very different, but even in multiplayer I'm not sure that some compromise like order 1 / balanced fortune or turmoil 1 / luck 1 might not be better, as they do let you take higher starting dominion, a bigger fort or w/e.

Frostmourne27 August 30th, 2006 02:09 AM

Re: How to successfully utilize your \"Dominion Wal
 
Ummmm...
To (crudely) test this I created two gods, an abysian oracle with nothing but order 3 / misfortune 3, and a man oracle with turmoil 3 / luck 3. I 'played' on clash of the titans, found that starting income is about 165 for abysia and 140 for man (i did this several times, these #s are average) set tax rates to 50 (I had to - abysia kept getting unrest events - without actually playing the turns, I couldn't work around that. I got REALLY screwed up results. I hosted balnks and checked money level every five turns for the first 15 turns, then did it all over again. I found that they were usually about equal on turn five, fortune ahead on turn 10, and fortune/turmoil having about 2x the gold on turn 15! That's crazy, I MUST have screwed with settings somewhere. I'm playing on a modded CD 5.4 complete, but I don't think I've changed the scales at all. Could someone PLEASE do something similar and maybe generate some results that are... sane, or have I screwed up badly in this? (that's probably more likely...)

KissBlade August 30th, 2006 02:26 AM

Re: How to successfully utilize your \"Dominion Wal
 
Yeah note the 50% tax for abysia and the 100% for man.

Frostmourne27 August 30th, 2006 03:04 AM

Re: How to successfully utilize your \"Dominion Wal
 
No - 50% for each (Please, I'm not THAT stupid)

Agrajag August 30th, 2006 03:35 AM

Re: How to successfully utilize your \"Dominion Wal
 
Quote:

Graeme Dice said:
Turmoil 3/Luck 3 is also 42% less income than order 3/misfortune 3.

Order-3 gives a +21% bonus to income. Result: 121% base income.
Turmoil-3 gives a 21% penalty to income. Result: 79% base income.
That makes Order-3 ~53% more income than Turmoil-3, but Turmoil-3 is ~35% less income than Order-3.
Amusing, isn't it?


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