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-   -   Beware the dark regions of deep space... (http://forum.shrapnelgames.com/showthread.php?t=30256)

Atrocities September 14th, 2006 04:08 AM

Re: Beware the dark regions of deep space...
 
Quote:

Imperator Fyron said:
I doubt they'd transfer over well to SE5 from everything I've been hearing

You know, noone that has said anything on this issue has actually tried any real conversions with the game engine... It's all speculation.

I have. The images come out as cartoon looking. It is next to impossible to texture them because of the way DOGA handels vertices. The result is either a very cartoony looking image or an image with no edges.

Black_Knyght September 14th, 2006 05:44 AM

Re: Beware the dark regions of deep space...
 
1 Attachment(s)
Quote:

Atrocities said:
Some of the most impressive DOGA work I have seen in a good long time.


Wow, thanx so much <font color="red">AT</font>. Means a lot coming from you.

One more addition to the Space Monsters to add, though not a monster. Just for kicks I went and compiled a list of Japanese movie monster names and put them all together in a design name text file. The greater majority of these names are from the "classic" Toho monster movies, but a few are from other Japanese works, including Ultraman. Hope you enjoy them.

Strategia_In_Ultima September 14th, 2006 06:33 AM

Re: Beware the dark regions of deep space...
 
All the pics appear to be temporarily AWOL. They're all replaced with "We're doing a little work right now, your image will be back soon" messages from Photobucket. http://forum.shrapnelgames.com/images/smilies/frown.gif Looking forward to seeing them though.

se5a September 14th, 2006 07:29 AM

Re: Beware the dark regions of deep space...
 
Quote:

Imperator Fyron said:
I doubt they'd transfer over well to SE5 from everything I've been hearing

You know, noone that has said anything on this issue has actually tried any real conversions with the game engine... It's all speculation.

the big problem is the massive ammounts of poligons DOGA leaves you with. and 90% of them are unneeded and hidden.
the tricky bit is cutting all these un wanted pollys out.

Strategia_In_Ultima September 14th, 2006 09:24 AM

Re: Beware the dark regions of deep space...
 
Problem is you can't manipulate polygons directly in DoGA, you'd have to export it and edit it in another program.

Oh, and the pics are back! Checking.....

Me like! Me like mucho! Fantastic work! http://forum.shrapnelgames.com/images/smilies/laugh.gif


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