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Re: SE:V Poll
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Basically, there are not very many companies doing detailed high-depth thinking-man's strategy games, and it is a nitch market compared to consoles or even PC RTS, First Person Shooters, etc... The ones that do, and their star designers, acquire a following that they don't dare disappoint. The "usual suspects" are around for years. You see that on this board for MM and on their own board for Paradox. I think switching to the mass market technique (shove it out the door unready, never patch it) would be suicide in this environment. I suspect that even the MBA types understand this... |
Re: SE:V Poll
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However, eventually the available Civ3 unit library had everything I could imagine so eventually the issue went away. Looks like CiV4 is on well underway to the same destination. |
Re: SE:V Poll
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I like building ships and doing long-range exploring, not hitting the turn-finished button over and over until I research decent sensors, or sending a ship to explore every hex of a system just in case an optimal planet is there. I think some have said you can turn off the fog of war feature by modding. It should be an option when you start the game, as is the case with most computer games I've seen that have FOW. And bigger systems--no, I don't want this. The way it is now, when you zoom out to see the entire system, the planets look horrible and your ships look like ants, when you can see them at all. I know it's not "realistic" to have ships that appear to be half the size of planets, but this is a game, after all. What's the point of building a navy if you can't watch your ships pass through the system? Ultimately, it's Aaron's game, and his decision about what direction he wants to take it, so I wish him luck. I'm still "wait and see" about SEV, but from what I've seen so far maybe this new direction for the SE franchise is not for me. |
Re: SE:V Poll
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Yes, I'd prefer a turned based system with hexes, SFB-like proportional movement & turn modes. However, what it is is better than what it was. |
Re: SE:V Poll
It IS an option when you start the game, actually. You just can't use that option in the demo.
The scrolling problem is probably why the system sizes are what they are. I was just pointing out that the option was there. |
Re: SE:V Poll
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SE is not a "shoot stuff, blow stuff up" game. It's not a RTS and it's not a FPS. There will be SE fans who play those types of games (I have and sometimes still do), but for the most part your average FPS/RTS junkie is going to think a game like SE is BORING. The turn-based resource management genre is on the decline, as a trip to any game store will show. Future incarnations of SE may try to be less like spreadsheets, but they will move away from what many of us consider to be SE--and what many of us find to be so addictive about SE. |
Re: SE:V Poll
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I'm talking about a real search phase, where it takes many turns to cross the system and sensor range is less than one turn's movement range, so you have to find the enemy before you can fight them, and if he spreads out to search more ground the larger force risks being defeated in detail. This creates the opportunity for an operational situation like Juteland or Midway. That's what I want! BTW, that's the direction Starfire (the board game that originally inspired SE) eventually went. Except for warp point assaults, you spend a lot of time manuevering around on the sysyem map and combat only happens when fleets are in the same system hex. |
Re: SE:V Poll
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Re: SE:V Poll
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Lots of systems. Strategic depth. You must be in my age-range, Bill. I grew up on cardboard counters too. |
Re: SE:V Poll
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However, in a finite universe slower expansion speed => a prolonged experience. Quote:
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