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Re: New Map - AomOrc
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Re: New Map - AomOrc
Um, no, he meant that it is possible to accidentaly place a nonexistent, or rather non-defined, nation on a map.
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Re: New Map - AomOrc
Actually what I meant is that the empty slots are unfinished, but can be added to a game even as they are.
Its great that they added slots. Now you dont have to give up a nation to add one in. And I know they didnt mean for the empty slots to be playable. But you know me, I stretch the limits. The nation numbers go up to 79 so I made a game with me and 78 AIs. But even though the "empty" ones got assigned a pretender, and did all have some basic generic units, they had no name or flag. Not even something like empty1 and empty2. I think it would be a great project if someone can do it. A very basic filler mod. The minimum that a mod can be with spots in it saying "fill in more here". The problem is that the people who feel they are modders would probably NOT keep it bare minimum. I might have to do one myself. |
Re: New Map - AomOrc
Ah, I see. Sorry, I misread the post and was nearly heartbroken. I have been looking forward to filling up those empty nation slots. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: New Map - AomOrc
If I count correctly there are 12 of them at the top of the line which means the highest is numbered 79
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