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Re: SEV Beta History starting V1.0
Editor, or a Compiler?
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Re: SEV Beta History starting V1.0
It can be both. Although I tend to use a text editor because they have enhanced search/replace functions etc.
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Re: SEV Beta History starting V1.0
Yeah I just grabbed one. Its called crimson editor...I dont know if its good or bad, since I have only notepad to compare it to...
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Re: SEV Beta History starting V1.0
Something to compare it with: TextPad
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Re: SEV Beta History starting V1.0
vi is always good to use.
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Re: SEV Beta History starting V1.0
Note you'll need the script parser to compile though.
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Re: SEV Beta History starting V1.0
Im assuming it will decompile the current scripts as well?
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Re: SEV Beta History starting V1.0
No need, the script source files come with the compiler.
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Re: SEV Beta History starting V1.0
It would still be useful to decompile AIs that are distributed only in compiled form though. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SEV Beta History starting V1.0
I don't think decompiling would work. The AI scripts take pieces of the various pooled AI scripts when they are compiled... so it's not just 1 file being compiled into the .csf script.
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