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-   -   SEV Beta History starting V1.0 (http://forum.shrapnelgames.com/showthread.php?t=30516)

Kana September 30th, 2006 10:09 PM

Re: SEV Beta History starting V1.0
 
Editor, or a Compiler?

Captain Kwok September 30th, 2006 10:25 PM

Re: SEV Beta History starting V1.0
 
It can be both. Although I tend to use a text editor because they have enhanced search/replace functions etc.

Kana October 1st, 2006 01:59 AM

Re: SEV Beta History starting V1.0
 
Yeah I just grabbed one. Its called crimson editor...I dont know if its good or bad, since I have only notepad to compare it to...

AngleWyrm October 1st, 2006 02:45 AM

Re: SEV Beta History starting V1.0
 
Something to compare it with: TextPad

aegisx October 1st, 2006 11:11 AM

Re: SEV Beta History starting V1.0
 
vi is always good to use.

Captain Kwok October 1st, 2006 11:45 AM

Re: SEV Beta History starting V1.0
 
Note you'll need the script parser to compile though.

aegisx October 1st, 2006 11:48 AM

Re: SEV Beta History starting V1.0
 
Im assuming it will decompile the current scripts as well?

Mephisto October 1st, 2006 01:32 PM

Re: SEV Beta History starting V1.0
 
No need, the script source files come with the compiler.

Fyron October 1st, 2006 03:29 PM

Re: SEV Beta History starting V1.0
 
It would still be useful to decompile AIs that are distributed only in compiled form though. http://forum.shrapnelgames.com/images/smilies/happy.gif

Captain Kwok October 1st, 2006 06:23 PM

Re: SEV Beta History starting V1.0
 
I don't think decompiling would work. The AI scripts take pieces of the various pooled AI scripts when they are compiled... so it's not just 1 file being compiled into the .csf script.


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