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Re: SE:V, I\'ll be honest
I Loved that song, I sang it in either 5th or 6th grade, then Coke got it in their TV ads and the purity of it's message was forever tarnished with a 'Ka-ching' Cash register sound in my mind. Peace and Harmony should not equal Rotten teeth and Obese teen-agers.
Sorry I went O.T. but did I mention that when I was a kid that I just loved that song. |
Re: SE:V, I\'ll be honest
On a scale from 1 to 10, i would rate it with 6.5. I definitly like SEIV better. I was expecting more, especially from
- ground combat (woah, this is bad) - planet development (look GalCiv 2) |
Re: SE:V, I\'ll be honest
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"...answering questions with more patience than I would have for the constant whiners..." "...posts that read more like a list of demands than questions..." What a perfect illustration of what I'd been trying to say... |
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Thats why i like GalCiv 2`s system. You can actually see a MAP of the planet, and symbols indicate certain ressources. It reminds of Ascendancy, which`s system i like a lot as well. But ground combat...oh well. I thought SEIV GC was horrible. Then i thought GalCiv2s GC was EVEN MORE horrible. Than i played SEV and thought its the worst GC to be developed, ever. Its like Imperium Galactica, which is already years old, but EVEN older. To sum it up, im rather dissapointed by SEV. It feels like a real let down, one in a long series, raging from MoO3 to GalCiv, to Sword of the Stars, now to SEV. I was expecting a glorious game, made by a player, for players. I think ~ 3 more months development time would be good http://forum.shrapnelgames.com/images/smilies/laugh.gif To be honest though, SEV is already the best of the few games i named. |
Re: SE:V, I\'ll be honest
I think people are getting defensive on wether SEV is equal to SEIV or not, and I've seen some things said on this forum that disapointed me.
Just remember, a game is not worth getting pissed off at your friends over. |
Re: SE:V, I\'ll be honest
Ragnarok,
Out of curiosity, what was your take on Sword of the Stars? I gather that you dont/didnt care for it. I have it, but havent really been able to get 'into' it. Its not really a '4x' game IMO, its more like an RTS with a turn-based econ side. What about it was disappointing for you? |
Re: SE:V, I\'ll be honest
I've got to agree about the planet development/economic model. Really, virtually every game I've played has had a disappointing economic model. SE5's is a step up from SE4, however, as the inclusion of maintenance costs for structures and populations forces players to put a little more thought into expansion beyond "Colonize EVERYTHING!!!!1111"
I'd really like to have a 4X game with a more realistic, complex economy similar to Supreme Ruler 2010's: raw material concentrations on the planet maps, industry-wide efficiency levels that can be improved, finished goods production that consumes raw materials, international trade on a market, inflation, loans/debt, etc.... I find all this much more engrossing than the simple "Trade = bonus resource production" model of the SE series. Gee, the Amon'Krie are flooding the market with dilithium crystals and undercutting my profits. Should I improve my production methods to reduce my own costs, or just invade and occupy their dilithium-producing planets, and then ramp up my markup rate to recoupe the costs of the war? But then again I'm an Economics major, so that probably impacts my suspension of disbelief WRT game economies. |
Re: SE:V, I\'ll be honest
www.knightsoft.ca - Starknight. Raw materials to processed materials to finished goods. Other than that, it's pretty simple. It's also fun.
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