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Re: What everyone hated about SE:IV
Quote:
A slight adjustment of the mechanics of 'stellar manipulation' would contribute quite a bit to the believability of the game. The reason for the restriction of one star per system was to keep people from filling a system solid with ringworlds or sphereworlds. While it's not very 'logical' to have an arbitrary limit you need to draw the line somwhere just as a practical matter. I'd actually be in favor of some further 'megascale' technology to make more than one star in a system. There is always room for one more god-like technology. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: What everyone hated about SE:IV
Quote:
If stars were made from nebulae, then there would be a natural limit... even if detonating a star in a multistar system only destroyed one star and left a nebulae. (I also always wanted to destroy small planets, add some megascale tech pieces, and then create a larger planet) |
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