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Re: SEV: Are there missing ship types?
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The original engineering plant was replaced, reducing the number of propellers from 4 to 2. The primary and secondary armaments were completely replaced. Historically this was pretty extreme - most navies just built new ships. However, it shows what can be done. |
Re: SEV: Are there missing ship types?
That would IMO be more of a retrofit than a ship-size upgrade. As it is, in SEIV (haven't had the chance to try the SEV demo yet, and don't know if I will anytime soon), you can refit a ship to any other design of the same size, provided the new design adds no colony modules or spaceyards. Retrofitting a Battlecruiser-size ship from a cargo transport to a heavy-hitting warship is also rather extreme.
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Re: SEV: Are there missing ship types?
Eh?
You still have to do the retrofit in order to gain the benefits of the technology upgrade to ship size. It isn't automagic upgrades, at least in stock. |
Re: SEV: Are there missing ship types?
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Re: SEV: Are there missing ship types?
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Re: Extreme Makeovers
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Re: SEV: Are there missing ship types?
Kana said:
Also true, but would you do the same thing with a speedboat, race car, or fighter jet? Would it still be aerodynamicly sound, safe, etc? You can't retrofit units, so those examples aren't really relevant. Spaceships are not aerodynamic; all you would need to do is weld on a new section. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: SEV: Are there missing ship types?
They aren't aerodynamic, but depending on your propulsion system you might have to make sure the center of mass doesn't change.
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Re: SEV: Are there missing ship types?
Not a big deal, just distribute where you expand the hull properly. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: SEV: Are there missing ship types?
Yeah but a spaceship, isnt some big lump of metal...I'm sure there are many things that make it 'space worthy'. Strapping hunks of other metal on to the hull, doesnt seem like a proper way to travel the stars, or to go into combat.
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