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-   -   Proposed Damage System Overhaul (http://forum.shrapnelgames.com/showthread.php?t=30690)

Phoenix-D October 10th, 2006 03:47 AM

Re: Proposed Damage System Overhaul
 
As far as I can tell, the decks are ignored when it comes to damage- the ship is treated like one big grid, and if multiple components are in the same slot one is picked randomly.

Kana October 10th, 2006 04:36 PM

Re: Proposed Damage System Overhaul
 
Quote:

Phoenix-D said:
All Outer components, then the Inner components.

Duh, I'm not stupid...

http://forum.shrapnelgames.com/images/smilies/smirk.gif

I meant of all the components in the Outer layer, or all the components in Inner layer, which one will get damaged first? Or is it random?

Kana October 10th, 2006 05:35 PM

Re: Proposed Damage System Overhaul
 
Good point...

Suicide Junkie October 10th, 2006 07:40 PM

Re: Proposed Damage System Overhaul
 
It is not random, it is based on the direction of the incoming weapons, as has been mentioned earlier in the thread.

Elsemeravin October 11th, 2006 02:39 AM

Re: Proposed Damage System Overhaul
 
I'm wondering now whether it would be possible to use the following ability on a component:

Type : Sector - Damage
Scope: Vehicle

To simulate self damage over time and:

Type : Sector - Damage
Scope: Sector - All But This Player and Allies

To simulate some kind of radoactive damaging field ?

Kana October 11th, 2006 03:04 AM

Re: Proposed Damage System Overhaul
 
Quote:

Suicide Junkie said:
It is not random, it is based on the direction of the incoming weapons, as has been mentioned earlier in the thread.

Yes I'm aware of that too, yet there is no way you are going to tell me that direction alone is the only thing that determines what gets hit. Unless the game determines exactly where in a 360 degree arc where the shot came in, and each component is give one of those arcs, I count see how direction is the only requirement...

Elsemeravin October 11th, 2006 03:53 AM

Re: Proposed Damage System Overhaul
 
Quote:

Kana said:
Unless the game determines exactly where in a 360 degree arc where the shot came in, and each component is give one of those arcs, I count see how direction is the only requirement...

It's pretty easy to make such calculation and to determine which component gets hit depending on the center of the component map.

Suicide Junkie October 11th, 2006 04:22 AM

Re: Proposed Damage System Overhaul
 
Think of it like a linear wave front coming in from wherever. Whatever it reaches first gets damaged first.

Elsemeravin October 11th, 2006 04:31 AM

Re: Proposed Damage System Overhaul
 
I'm wondering about damage without direction, like WP damage or system damage. Is it equally dealt on every section in that case, or equally dealt first in armor, then equally in Outer, and finally equally in Inner Hull ?


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