.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Population Question` (http://forum.shrapnelgames.com/showthread.php?t=30762)

Morkilus October 9th, 2006 12:29 PM

Re: Population Question`
 
Ugh. We need to think about population in this game as staying static because each province has already reached its capacity. Each turn is just a month's time, so it would take something like 240 turns for one short generation. There is no technology to speak of, and relatively speaking, the real world didn't start to explode in population until the industrial revolution. This isn't SimCity or an RTS, where you start unpopulated; it isn't Civilization where each turn is twenty years and population growth is balanced by unrest. You are only imagining the "logical" need for population growth based on other games which aren't analagous at all. This is like complaining that we can't research gunpowder and communism because, you know, it happens in the real world and other games.

I admit it'd be nice to be nice to be able to have a population movement feature, where you could get them to repopulate an area with tax incentives and nice scales. But do you really want more micromanagement and tools to crush the AI? I'd rather smash face with a fully-equipped Pak-Ur (which was fun until he decided to defect to Tien Chi).

Nerfix October 9th, 2006 12:39 PM

Re: Population Question`
 
Haha, I like the Summer of Love idea. http://forum.shrapnelgames.com/images/smilies/happy.gif

It would require that Lady of Love is changed to Fire/Nature though... http://forum.shrapnelgames.com/images/smilies/happy.gif

Agrajag October 9th, 2006 12:57 PM

Re: Population Question`
 
Quote:

Twan said:
In example a nature ritual, "ritual of fertility" multiplying by 10 the effect of growth scale on the target province for the turn may be a good idea for this (and/or the same as global enchant, and/or, why not, an astral spell summoning population from a parallel plane, adding a number of pop proportionnal to magic and growth scales, or a "summer of love" fire global augmenting the effect of growth in hot seasons.

Again, having more babies (fertility and love) should not increase the population of a province, as these babies will take many years (and each year is 12 turns!) to mature into full-blown members of their society.
Remember that popluation represents the working population, that population which gives you supply and taxes, not just how many people reside in the province.

Twan October 9th, 2006 02:14 PM

Re: Population Question`
 
If a ritual can increase fertility it can also accelerate the aging process or make able to work unproductive people. We are in a magic world here, the idea is not to simulate the pyramid of ages (even if it may be good for balance with the aging system http://forum.shrapnelgames.com/images/smilies/wink.gif ). If you prefer replace "fertility" by "majority" and say that the ritual initiate more youngs people than usual and make them productive adults.

CogDissident October 18th, 2006 12:37 PM

Re: Population Question`
 
Pop will grow if you have no unrest and lower than 100% taxes, i believe.

Graeme Dice October 18th, 2006 01:59 PM

Re: Population Question`
 
Quote:

CogDissident said:
Pop will grow if you have no unrest and lower than 100% taxes, i believe.

Population only grows if the province has a positive growth scale.


All times are GMT -4. The time now is 11:29 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.