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Re: 1.08 bugs.
I'm composing an email to MM with some proposed UI suggestions. After I send it, I'll post it here.
@ Y: That won't be necessary. |
Re: 1.08 bugs.
Strategic combat still crashes sometimes. If saved just prior to the crash, reloaded, and redone in tactical with auto-everything, no crash. Wierd.
Similar components aren't next to each other in the ship designs screen. Examples: engines are scattered, colony modules are scattered. Yes, at the cost of even more clicks, I can filter the list, but again, it should be better organized for the player in the first place. |
Re: 1.08 bugs.
When I made a trade to an Ice race to get the Ice tech for my Rock tech, the log displayed that it was a successful trade but I already had Rock tech. Basically it switches the Give and the Get items around.
This was already reported, but it was said that the log was incorrect but the trade still went through. This isn't the case when I made the tech trade, as I still didn't have the Ice colony tech in my inventory. Hope that makes sense http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: 1.08 bugs.
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Re: 1.08 bugs.
Thanks. Found it. What an "interesting" place to put that.
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Re: 1.08 bugs.
You can also fix the alphasorting malfeature in Settings.txt (lines 450-451), eliminating the need to do it for every game you start.
Default Empire Option Sort Components By Name := TRUE Default Empire Option Sort Vehicle Sizes By Name := TRUE Best to get both, so ships are sorted by size too (that's how they are ordered in the vehiclesizes.txt file, more or less). |
Re: 1.08 bugs.
Do you find that SEV runs slower and slower the longer you play it? I find that after an hour or two of playing, the ships move slowly in the system view, so I have to change the system icon movement speed from 'medium' to 'high' and then to 'very high' but eventually that becomes slow too. The different windows in the game open more slowly too. To fix it, I have to quit the game and restart.
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Re: 1.08 bugs.
Yeah, that's known as a memory leak.
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Re: 1.08 bugs.
And that's what usually happens before it crashes or locks into a forever loop after all the AI players have made their moves.
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Re: 1.08 bugs.
Also, the credits look a bit funky ingame--- I don't know if it's by design though. It just shows a bunch of photos, with no names. Does anyone else get that too?
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