![]() |
Re: Mod: Stigian Corruption
No, I was just responding to some reports that national summons are impossible. Never mind...
|
Re: Mod: Stigian Corruption
Version 0.21
-Made bonded summonable -Changed some sprites -Other minor changes |
Re: Mod: Stigian Corruption
Version 0.23
Mater Mundi summons 2 enforcers; Lord Arbiter summons 3 pikes; Despoiler summons 5 undead. |
Re: Mod: Stigian Corruption
Gave the "Pathwalker" four hands (he had two). He has 4 in "Nephilim" mod but I forgot to change that in "Stigian Corruption".
|
Re: Mod: Stigian Corruption
Amos, do all your nations from a certain age work together? For example can I put all your late era nations in one game without conflicts?
|
Re: Mod: Stigian Corruption
Unless I made a mistake, yes they should work together.
|
Re: Mod: Stigian Corruption
Version 0.24
-Added 4 more units; -Changed some sprites; -Changed prices. |
Re: Mod: Stigian Corruption
Version 0.25
Key Keeper uses magic missile now. |
Re: Mod: Stigian Corruption
Version 0.26
-Despoiler is undead (added poison and cold resists, removed ethereal); -Changes to inventories. |
Re: Mod: Stigian Corruption
You were going to play with balance. Is this a player nation, or is it still a better AI.
And is there any way you could split this and bring back the "early version made them all like gods" that you talked about? http://forum.shrapnelgames.com/images/smilies/evil.gif |
All times are GMT -4. The time now is 04:44 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.