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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   R'lyeh Dreamlands and Void Summoning (http://forum.shrapnelgames.com/showthread.php?t=31335)

vfb June 4th, 2007 09:29 PM

Re: Lost in Time and Space
 
That's funny, I've never seen that happen! I wonder if they can even 'Enter Site' without the appropriate magic paths.

Do luck scales affect what your insane cultists do? I'm wondering if it causes more 'become prophets' to occur when you have higher luck. Seems like I've got a whole bunch of prophets running around, and as usual I'm Luck-3. But maybe it's just random.

Failure June 5th, 2007 12:37 AM

Re: Lost in Time and Space
 
Kristoffer, is it likely that the Void Gate will be changed/tweaked in future patches for dominions 3?

Psientist June 5th, 2007 12:22 PM

Re: Lost in Time and Space
 
I don't think there needs to be more powerful void summons, though top-level alternatives to Vastnesses would be interesting. I think it's more important to provide options to prevent the "drying up" effect of high summoners, even if it's higher numbers or more frequency of the existing void summons.

HoneyBadger June 5th, 2007 02:52 PM

Re: Lost in Time and Space
 
I think after Vastness, you should start seeing Commander void summons.

Vanshee June 6th, 2007 05:39 AM

Re: Lost in Time and Space
 
Magic scales prevent void gate summoners from insanity?
My summoner got 0 insanity with magic+3 till he reached 10 summoning skill, while another got 10ish insanity with magic+1...
If this is comfirmed, luck magic both +3 will be awesome for massive void summons http://forum.shrapnelgames.com/images/smilies/laugh.gif

Sombre June 6th, 2007 05:42 AM

DUNDUNDUUUUN!
 
1 Attachment(s)
Dun dun duuuuuun!

See attached.

llamabeast June 6th, 2007 06:01 AM

Re: DUNDUNDUUUUN!
 
That looks cool Sombre... what is it?

Sombre June 6th, 2007 06:38 AM

Re: DUNDUNDUUUUN!
 
I have no idea yet. Something for LA Atlantis I suppose. A pretender, or a blood summon, or a high price recruit.

All this talk of Dagon set me off.

Bwaha July 14th, 2008 12:38 AM

Re: New Void Summoning Question
 
If you like vastness, try the greater vastness. Its got three misc slots! Great fun, ring of regen, amulet of luck, and that reinvig item. Lots of fun. (eeek what the hell is that). It won't go away, and "we now serve them" is too much fun. http://forum.shrapnelgames.com/image...es/biggrin.gif

chrispedersen July 14th, 2008 01:28 AM

Re: Lost in Time and Space
 
Quote:

Salamander8 said:
I love MA R'Lyeh (I haven't really tried LA yet) and the void gate is a big part why. I always use a priest Starspawn or the Cthugul special hero in the gate myself. You get quite a lot of weird results, from Things of Many Eyes to such lovelies as the Vastness or Greater Othernesses.

I'm curious about the returning scripting as well. It states you cannot cast it if you are already at he capital, so I have never scripted it for this purpose yet. I tend to throw immobile summons as the summoners bodyguards, but I don't give him items. It's not like the immobile guys have a lot else to do.


Returning works great. Using immobiles as body guards help. After summoning skill gets over 10-20, switch to a new sucker, er, priest to avoid drying out.

LA; correct only the real prophet spreads dominion.


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