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-   -   Mod/Fix : Hunter of Heroes Nerf (http://forum.shrapnelgames.com/showthread.php?t=31671)

Epaminondas November 25th, 2006 02:21 PM

Re: Mod/Fix : Hunter of Heroes Nerf
 
Also, are magical beings not protected from Life Drain? You know, they are not "alive" or organic in the sense we are http://forum.shrapnelgames.com/images/smilies/happy.gif

Taqwus November 25th, 2006 02:56 PM

Life drain + inanimate
 
If memory serves, the only difference is if you happen to be lifeless / inanimate. You still take life drain damage (!), but the drainer will not regain hp / fatigue in the process. I seem to remember killing a (Dom2) Sacred Statue with Drain Life casts...

Rarku is nasty. Not as nasty, perhaps, as the two True Ethereal forms are of Umor, depending on just how much protection TE offers.

A Spirit Helm will offer extra lightning damage per turn; so does the shield o' shocking grasp. A Phoenix Rod will do fairly significant always-hit armor-negating fire damage via Incinerate. Frozen Heart may also help. A bodyguard of Storm Demons might also be fun. :p

Epaminondas November 25th, 2006 02:58 PM

Re: Life drain + inanimate
 
Quote:

Taqwus said:
If memory serves, the only difference is if you happen to be lifeless / inanimate. You still take life drain damage (!), but the drainer will not regain hp / fatigue in the process. I seem to remember killing a (Dom2) Sacred Statue with Drain Life casts...

Rarku is nasty. Not as nasty, perhaps, as the two True Ethereal forms are of Umor, depending on just how much protection TE offers.

A Spirit Helm will offer extra lightning damage per turn; so does the shield o' shocking grasp. A Phoenix Rod will do fairly significant always-hit armor-negating fire damage via Incinerate. Frozen Heart may also help. A bodyguard o

f Storm Demons might also be fun. :p

Storm Demons? A screenshot? If not, at least their stats--pretty, please? http://forum.shrapnelgames.com/images/smilies/evil.gif

Taqwus November 25th, 2006 03:15 PM

Re: Life drain + inanimate
 
Well, I'm away from the manual right now (on vacation still... but addicted to the forum it seems *shrug*).

They're Blood/Air, can fly regardless of storms, can fire off a lightning attack (some limited number of shots per battle), and have a melee lightning attack as well, if memory serves. Can't remember if they're ethereal, but might be. Oh, and they're lightning-immunes, of course.

The bit that makes 'em potentially useful against Rarku is that lightning attacks are universally armor-negating (even against basic innate protection, not just armor), and he's not immune, so it's a good way of beating prot-25.

Shovah32 November 25th, 2006 03:24 PM

Re: Life drain + inanimate
 
Yes, they are ethereal (fairly useless vrs most of rarku's attacks though). The best bodyguards imo would be either tartarians (huge strength and undead) or wished for things such as a vastness ect.

Endoperez November 25th, 2006 03:55 PM

Re: Life drain + inanimate
 
Quote:

Shovah32 said:
Yes, they are ethereal (fairly useless vrs most of rarku's attacks though). The best bodyguards imo would be either tartarians (huge strength and undead) or wished for things such as a vastness ect.

Those would be the STRONGEST bodyguards. The best bodyguards would be something like Caelum or LA Atlantis troops with Ice weapons (magical), or Frost Fiends/Storm Devils if you go for Blood - they can't kill Rarku, but they can hurt him, and you can produce enough of them to afford to have some in guard duty.

Lleihsad January 15th, 2007 04:22 AM

Re: Mod/Fix : Hunter of Heroes Nerf
 
I fired up a game as early age Ulm with your mods in effect, and found that my warrior chiefs now had the stats of horrors! I did some experimenting and found that it's caused by the general Horror Nerf mod. I don't know if other units are changed as well, but I thought I'd let you know.

NTJedi January 15th, 2007 04:29 AM

Re: Mod/Fix : Hunter of Heroes Nerf
 
Lleihsad... the most recent Dominions patch fixes the Hunter of Heroes bug, so there's no legit reason to use this mod.

Twan January 15th, 2007 08:13 AM

Re: Mod/Fix : Hunter of Heroes Nerf
 
It seems some units numbers have been changed in the last patch, normally my mod only change the hunter of heroes (and some other unique horrors in the version posted after).

Amos January 15th, 2007 10:01 AM

Re: Mod/Fix : Hunter of Heroes Nerf
 
As far as I know my Horror mod still works, so it doesnt seem likely.


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