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Re: Best - worse magic paths
I think he means that his armies haven't starved (severely) yet.
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Re: Best - worse magic paths
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Re: Best - worse magic paths
Its just that troops are much more common and supplies more plentiful than dom2, so in comparison to dom2 the +supply items aren't that good. That's how I see it anyway http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Best - worse magic paths
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That means a good marching army no longer needs 8+ Bags of wine, but can instead do it on more like 4 or 5. -Frank |
Re: Best - worse magic paths
It sure seems as though supplies are so plentiful that a good marching army can do with zero bags of wine. Maybe my games just haven't yet hit a point where folks can muster up 500+ strong armies.
The supply boost really hurts Agartha. At first glance, one Agarthan advantage is that they do not need supply. So it seems like it should be a good plan to take a bunch of heat and death scales, to hinder any invading army that does need to eat. But those Agarthan provinces *still* have 300+ supply points. |
Supply trouble depends on who you are...
...ex. if you're playing the Dreamlands with high dominion, you'll acquire hordes of really, really lousy freespawn that still eat as much as far more useful troops.
Of course, since they're freespawn, you might not actually care that they starve -- but if you have real troops backing them up, you may want enough supply because you can't guarantee that it'll be the freespawn who starve twice in a row and get diseased. And also where you are, of course. Wandering through the former territory of the Ashen Empire, you'll still want supply items. |
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