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-   -   Balance Mod to become Stock SEV Petition (http://forum.shrapnelgames.com/showthread.php?t=31792)

Suicide Junkie November 15th, 2006 09:20 AM

Re: Balance Mod to become Stock SEV Petition
 
Quote:

This time around, I would very much like to dev Starscape from scratch, but as I don't like the Stock files, I feel I don't have much choice but to base it off Balance mod.

Isn't that contradictory? How do you make it from scratch while basing it off something else, stock or otherwise?

Shadowstar November 16th, 2006 01:46 AM

Re: Balance Mod to become Stock SEV Petition
 
Quote:

Suicide Junkie said:
Quote:

This time around, I would very much like to dev Starscape from scratch, but as I don't like the Stock files, I feel I don't have much choice but to base it off Balance mod.

Isn't that contradictory? How do you make it from scratch while basing it off something else, stock or otherwise?

I don't know about you but I don't consider Stock to be a mod. The point I was making is that I was planning to do it from scratch but given the state of Stock, I wouldn't do that unless Balance replaced Stock.

Phoenix-D November 16th, 2006 01:58 AM

Re: Balance Mod to become Stock SEV Petition
 
"From scratch" implies, well, from scratch. Like I'm doing with my mod- there are *no* elements of stock in it, except for the planets and some systems.

Suicide Junkie November 16th, 2006 09:31 AM

Re: Balance Mod to become Stock SEV Petition
 
For example, when I wrote CBmod, I did it mostly from scratch... IE, I started with a set of blank files and a couple pages of hand written notes and typed stuff in.
The mostly part is because I started with settings, intel, systemtypes and sectortypes, and merely edited them heavily.

The most difficult part of doing a mod from scratch is that you have quite a bit of work before you can do much more than load the main screen and check for typos.
The benefits of having a blank slate are quite significant if you've planned out your universe physics and balance beforehand.

Shadowstar November 17th, 2006 02:05 AM

Re: Balance Mod to become Stock SEV Petition
 
Hmm, I guess my definition of mod is different. I suppose it would be more accurate to say I had planned to develop Starscape as a mod of the stock game, rather than a total conversion. There's no need to reinvent the wheel with Starscape. I'd build it on stock, but since I'd rather have a balanced basis for my mod, it looks like I'll be using balance instead.

StarShadow November 17th, 2006 12:31 PM

Re: Balance Mod to become Stock SEV Petition
 
Well, to get technical, what SJ is describing could be called a TC (Total Conversion), rather than a mod.

President_Elect_Shang November 17th, 2006 01:20 PM

Re: Balance Mod to become Stock SEV Petition
 
In my terminology what SJ described is a Total Conversion. To me a Mod barrows some parts from Stock or another Mod. When I hear ‘from scratch’ it tells me that one or more files have been created from a blank text sheet. In my humble opinion and using the Mod I am working on as an example, the Components, Tech Areas, Vehicle Sizes, Governments, and Society Types are all from scratch. So basically I am just reiterating what Phoenix-D said. http://forum.shrapnelgames.com/images/smilies/cool.gif

tesco samoa November 17th, 2006 01:40 PM

Re: Balance Mod to become Stock SEV Petition
 
I do not think it should replace stock. It should be an additon.

Balance Mod
Stock Mod

Fyron November 17th, 2006 02:58 PM

Re: Balance Mod to become Stock SEV Petition
 
Total Conversion == Mod

thesilliest November 17th, 2006 05:52 PM

Re: Balance Mod to become Stock SEV Petition
 
I just want all the game-muddling bugs fixed. <:o Maybe everybody could work on that first. :]


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