.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   SE5 - 1.17 Patch Out (http://forum.shrapnelgames.com/showthread.php?t=31917)

Ungomma November 23rd, 2006 09:05 PM

Re: SE5 - 1.17 Patch Out
 
Am I the only one who thinks that AIs started to think a lot slower with this new patch?

Captain Kwok November 23rd, 2006 10:14 PM

Re: SE5 - 1.17 Patch Out
 
The AI slowdown is really caused by AI pathing calculations or combats - not really it's actually thinking.

Elsemeravin November 24th, 2006 04:09 AM

Re: SE5 - 1.17 Patch Out
 
Am I right to think that Armor ability is flawed in the sense that it is considered only when the component is actually on an Armor slot ?

I tried an Armor component on the outter slot but the damagetype does not seems to apply.
I'm seen SJ using such armors in outter slot but I don't remember him using the damagetype for it (like damage penetration 50%).

Any idea ?

Fyron November 24th, 2006 05:27 AM

Re: SE5 - 1.17 Patch Out
 
SJ's armor in GGMod is leaky; it is not meant to have armor ability.

Smolf November 24th, 2006 06:23 AM

Re: SE5 - 1.17 Patch Out
 
It's also possible to download the patch through Strategy First homepage...

Link: http://www.strategyfirst.com/en/game...esV/downloads/

There are 6 different download services, so at least one of them should work :-)

Raapys November 24th, 2006 09:28 AM

Re: SE5 - 1.17 Patch Out
 
AI's definitely generally slower with 1.17, even though the slowdowns are thankfully gone. AI pathing should and could probably be optimized alot, both for players and AIs.

Suicide Junkie November 24th, 2006 11:04 AM

Re: SE5 - 1.17 Patch Out
 
Quote:

Imperator Fyron said:
SJ's armor in GGMod is leaky; it is not meant to have armor ability.

Just a technical note:
I think it may still actually have the ability, it just dosen't do anything since the components aren't armor by not being in the armor slot...

I left it there because the components are working as intended, and I got distracted.
Now, its just something to tidy up in the next revision.

The directional armor is technically internals, while the leaky shields I plan to add will be technically armor. I plan to not use the game's shield mechanics at all.

Elsemeravin November 24th, 2006 04:33 PM

Re: SE5 - 1.17 Patch Out
 
So do you agree that you cannot do directional leaky armor ?
(As I intended...)

Fyron November 24th, 2006 05:26 PM

Re: SE5 - 1.17 Patch Out
 
Depends on your definition of leaky. Traditionally, "leaky" means a component with no armor ability.

Elsemeravin November 24th, 2006 05:45 PM

Re: SE5 - 1.17 Patch Out
 
I would consider that "leaky" means that some part of the damage go through, some hit the armor.

For example a steel plate on the left of the ship would take damage from perforating bullet comming its way (in outter hull so directional), but would not stop it completely, and some damage would go through to internal (maybe 50%).

It would be interesting to have the damageType.txt settings to apply to "armor" composant (meaning the one with armor ability) instead of "Armor" slot only, don't you think ?


All times are GMT -4. The time now is 08:34 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.