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-   -   Mod: Hoburg Alliance SE *UPDATE* (http://forum.shrapnelgames.com/showthread.php?t=32067)

Burnsaber May 18th, 2009 03:17 AM

Re: Hoburg Alliance SE *UPDATE*
 
What unpacking program do you use? I suggest googleing "Winrar" and downloading it, if you lack one.

Once you have winrar installed, just select the files you want to zip, and press left-click to bring the menu up.

There should be an option "add to archive", select that.

From that point and onwards, it's quite self-explanatory.

Ming May 18th, 2009 07:02 AM

Re: Hoburg Alliance SE *UPDATE*
 
1 Attachment(s)
Thanks for the instruction. Here it is.

P.S. I added the Brewer unit not just for thematic reasons, but to add complexity to this nation's strategy. The Brewer can be very valuable, but it is also very vulnerable to direct damage ritual spells as well as assassinations, and compete with another very valuable capital only mage.

Ming May 30th, 2009 02:00 AM

Re: Hoburg Alliance SE *UPDATE*
 
1 Attachment(s)
Updated holburg.rar, mainly to incorporate Fantomen's fixes, but also corrected typos and tweaked some units. Wandering Sage is now capital only because Fantomen's fix changes the starting castle, making it much quicker to build new castles (and making recruit anywhere Wandering Mages a little too powerful in the early game).

Burnsaber May 30th, 2009 05:11 AM

Re: Hoburg Alliance SE *UPDATE*
 
Quote:

Originally Posted by Ming (Post 693583)
Updated holburg.rar, mainly to incorporate Fantomen's fixes, but also corrected typos and tweaked some units. Wandering Sage is now capital only because Fantomen's fix changes the starting castle, making it much quicker to build new castles (and making recruit anywhere Wandering Mages a little too powerful in the early game).

I suggest that you start a new threat for this mod. Editable first page is a absolute must for a nation thread. Otherwise it can be quite a pain to hunt for the latest version of the nation.

A graphical preview is always a good thing too. If I recall correctly, amounts of downloads tripled when I added the graphical preview for the Alugra mod.

Ming June 17th, 2009 06:38 AM

Re: Hoburg Alliance SE *UPDATE*
 
Thanks for the advice. I'll start a new thread when I update the file next time. Not sure how to do a graphical preview though.

Sombre June 17th, 2009 06:48 AM

Re: Hoburg Alliance SE *UPDATE*
 
Just take all the graphics for the mod and copy paste them into a .png graphic - attach it to a post then link to it using image tags.

Ming July 13th, 2009 01:38 PM

Re: Hoburg Alliance SE *UPDATE*
 
Sombre,

Thanks for your instructions. Unfortunately, my computer literacy is so low that I could not make any sense of it. :confused:

Burnsaber July 13th, 2009 03:49 PM

Re: Hoburg Alliance SE *UPDATE*
 
Open GIMP* or some other image-altering program (MS paint can't handle .png files, thought). Then create a large image (.jpeg is a good format for this purpose).

Then open all the mod graphics and copy-paste them to the large pic you just created. Add some text and you should have your graphic preview pic then.

*if you lack GIMP, just google & download it.

Sombre July 14th, 2009 11:32 AM

Re: Hoburg Alliance SE *UPDATE*
 
jpg results in some pretty blurry/nasty looking sprites.

.png format is similarly small in size and suitable for the net while losing none of the picture quality.

Stavis_L July 14th, 2009 12:25 PM

Re: Hoburg Alliance SE *UPDATE*
 
Quote:

Originally Posted by Burnsaber (Post 701284)
Open GIMP* or some other image-altering program (MS paint can't handle .png files, thought).

While I don't exactly *recommend* mspaint as an editing tool, the versions that come with XP and Vista do in fact now support .png format images.

For windows users looking for something free that's a little lighter weight than GIMP (which is great, but has a learning curve) you could try Paint.NET.


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