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Re: Possible missing nations in Dom III?
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We demand more hells!
hmmm...Tibetan Agarthans...have to process that one a bit.
The original Deities and Demigods I think had Moorcock's gods from the Elric saga too, but I could be wrong. An old DM of mine owned a copy, but we haven't talked for years. I'm wondering now how much Agartha has to do with all those secret underground roads originating from Tibet and spanning all over the world. It strikes me-due to the subject matter, no doubt-that along with new Pretenders and Nations, we could also do with more hells. Lots, if not all, cultures have hells, underworlds, afterlife, somewhere you go when you don't look both ways before crossing the road, but in the game only Inferno and Cocytos are represented. I'm sure plenty of game material (national summons and etc. ad infinium) can be found by exploring the possible afterlife of various cultures, and there's no reason there can't be for instance a sword that sends anyone it strikes to the Egyptian underworld to be weighed against a golden feather. |
Re: Possible missing nations in Dom III?
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Re: Possible missing nations in Dom III?
Thinktank made a mod about Oglala Sioux. It's a bit similar to Sauromatia, with lots of cavalry and lots of archers including some with poisoned arrows.
Here's a link to the DomII version. Post#333881 I'm not sure if it works. It uses the old way of modding national spells, for instance, replaces Tien Chi, replaces Tien Chi national spells etc. |
Re: Possible missing nations in Dom III?
Yeah, Tolkien was ripped off by any number of hack*cough*authors, few of which had the creative and researching abilities to encompass the depth and breadth of Tolkien's Middle Earth. D&D who borrowed heavily from Tolkien and a great number of other authors perpetuated this to a degree, and, along with myriad other influences, managed to create a cultural "model" of a "typical fantasy world". Tolkien's elves, dwarves, and dragons don't themselves fit their own steriotypes. Tolkien's elves are more like biblical angels than they are anything else-for instance, they come from Tolkien's version of heaven and they can be corrupted (ala fallen angels) into orcs, while dwarves use swords and magic as often as axes and technology, and they were the very first race, and dragons were basically manufactured by Morgoth as war-machines.
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Re: Possible missing nations in Dom III?
I'd love to see a nation based on the aboriginal dreamtime myth.
It would also be interesting to have a few nations which bucked the general idea of Dominions. How about a nation of athiests - no priests, but lands are immune to enemy dominion (naturally, their own dominion would be strength 0). |
Re: Possible missing nations in Dom III?
Mod commands are not far to be able to make this kind of nation (you can use dying dominion like Mictlan, but without allowing blood sacrifices, sloth immune nations too, but there aren't commands to make a nation immune to other dominions effects, you can also give this nation lots of iconoclast reducing the dominions ; the only problem is : without an awake pretender the atheist nation will lose in the beginning of turn 2).
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Re: Possible missing nations in Dom III?
Well, you could still spread the faith in atheism, haven't you seen Southpark recently? http://forum.shrapnelgames.com/image...ies/tongue.gif (specifically the Wii episodes)
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Re: Possible missing nations in Dom III?
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I was reminded of the quote about the student who didn't see what was special about Shakespeare, since all he did was string a bunch of famous quotations together... |
Re: Possible missing nations in Dom III?
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