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Turn backup script
Lollipop wrote a solution to automatically backup turns in Python.
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Re: Turn backup script
Is that better than the one gandolph has on his download page?
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Re: Turn backup script
PyEye Is a managing tool for server based MP games. It supports querying for turn status either for specific game at a time or by generation of a report. It support saving of turns either automatically or explicitly. It supports the capability to launch games as well. It is cross platform.
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Cartographers’ Guild
I just stumbles over the Cartographers’ Guild which might be of interest to map makers:
Quote:
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Re: Cartographers’ Guild
This looks great, Ich! Should be a big help to a lot of people.
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Fantasy Maps
Here's another site which specializes on collecting fantasy maps: http://fantasymaps.wordpress.com/
Maybe they're an inspiration to somebody. |
Re: Tools and Tutorials
I have updated all the links in my posts in this thread so that the toold linked therein can be found on the new forum. I have also added the Blank mod thread to the Mod List links because it may get better exposure there and the information in the original thread is more valuable than the mod itself.
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Monitor Lizard (server/turn status tool)
I went ahead and updated Marcin's server ping/status tool recently.
You can now see and ping multiple servers at once, minimize to the systray, have it notify you when it's your turn (by picking your nation) and set it to automatically ping servers. It's requires Windows and .Net 3.5. Download Monitor Lizard Thanks, Matt |
Re: Tools and Tutorials
1 Attachment(s)
Here is a small tool that serves to convert maps to No Independant maps. It was made by Agrajag, and lost afterward in a deep dungeon.
Guide : Just launch it, type the number of provinces of the map, Type enter (or space), then type the ID number you want (99 is none), the notepad file is created, and you just have to copy the results into the map file. (hope I'm clear enougth, I'm drunk) |
Re: Tools and Tutorials
Vim syntax highlighting for mods and maps available here: http://forum.shrapnelgames.com/showt...ewpost&t=42064
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