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Re: Warsaw Pact and TI
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Besides the 2km distance is just an offhand average. Judging by my country, anyone trying to get to the capital or most of other major population centers who'll rely on the 2km average will find himself in big trouble as he'd enter a flat and open terrain around main rivers, controlled usually from both sides by a great overwatch positions. For example a rather minor hill not so far from my home (ca. 2 clicks) offers a great, relatively unobstructed field of view as far as to some 20km distant Prague airport http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Warsaw Pact and TI
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Re: Warsaw Pact and TI
Sgt. Tucan: Please stop twaddling all these rubbish!
PS. If WinSPMBT 3.0 is aimed to be sold primarly to the Western gamers its designers should deprive WP forces not only TI equipment but also laser rangefinders, radars, missiles, PGMs etc. I advise you simply to change name of Iraqi OOB to Soviet OOB and that is all! By doing so you will make playing WinSPMBT by Western teenagers really more funny but unfortunately this game will be far from reality. Well, all childs and gudgeons can install 3.0 patch but all non-teenagers and profies are encouraged not to upgrade game with patch 3.0 or rebuild it themselves. I think this advice can satisfy everyone! http://forum.shrapnelgames.com/image...es/biggrin.gif BYE! |
Re: Warsaw Pact and TI
as a side note the average range in Europe was estimated to be between and 500 and 700m.
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Re: Warsaw Pact and TI
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So if the game so far offered some Eastern block TI in the times they couldn't have it, it means it was oriented towards EastBloc teenagers? http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Warsaw Pact and TI
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Master thesis of John Angolia, 1978 First spotting: less than 2000 meters 70 – 80% 2000 to 3000 meters 10 – 20% Greater than 3000 m 5 – 15% Britain+Canada+USA, 1976: First LOS cut-off from defensive positions 50% 1200m 40% 2800m 9% 4200m So it seems tho be reasonable to expect the combat distance being rather between 1000-2000 meters, depending on terrain (but more enclosed terrain would make it hard for massive attacks as well as for defense as it would offer cover but OTOH it'd force the units to stick closer to roads so it won't be as popular IRL). |
Re: Warsaw Pact and TI
These are expected ranges for Germany?
Lets get this striaght, definitevly. What is changing in Russian/Soviet, and Warsaw Pact OBBs in terms of sights. Only thermal sights on Hinds? thats all? 2000m seems too far for central Europe like Germany. I can't remember where I red the figures in my previous post but I would say between 500 and 1000m would be an average range. Trees, hills and other terrian would block LOS. Most engagements would take place at these ranges, this doesn't mean that there won't be circumstances where ranges could go up to 3,000m. |
Re: Warsaw Pact and TI
Maybe someone could help to explain our poor Tucan that it doesn't solely matter WP will have TI or not in the game!
The main reason is that in reality lack of TI equipment in Warsaw Pact forces would have only twobit impact on result of hypothetical war with NATO in 1980s. Unfortunately in WinSPMBT such configuration cause a huge NATO advantage over WP which practically confronts WP player with hopeless situation due to game engine's rules. So, let's play professional WinSPMBT 2.51 tactical war game with older OOBs and teens should play WinSPMBT 3.0 arcade! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Warsaw Pact and TI
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I was able to achieve a neat close victory when clashing Czechoslovakian non-TI units head on with West German force of the same point value with TI Leos in PBEM and I didn't feel like being put into hopeless situation - all I needed was to employ tactics to lure Leos into good position. Just FYI: In my OOB set the Hind TI removal took place already a long time ago, as well as cutting night sight range of most pre-TI Russian vehicles. Most of times I play for Czechoslovakia and the only change in the tactics is that I don't use Hinds for recon anymore, rather like flying tanks (which is, btw, closer to reality) and for recon I use GSR-equipped BVP-1 base BPzV. Oh, and BTW, point out, please, who of those who prefer closing to reality by removing unrealistic TI from Hinds here is teen? http://forum.shrapnelgames.com/image...s/confused.gif BTW2: Still confused, maybe I'll need an explanation once again... How the heck does removing of UNREALISTIC equipment in the game or its altering to REAL equipment turn the game into arcade? Or is reality an arcade? |
Re: Warsaw Pact and TI
It is so many baloney in above scribbles wrote by this ridiculous sergeant I can describe it only by one word: deplorable! He seems not to understand what I am talking about.
Oh yes, he hits us with some point allocation cheating or using his "revolutionary" OOBs. Thanks! Go and play PBEMs in WinSPMBT 3.0 as a WP player with teens or even bundles from heaven, buddy. I am sure you will always win thanks to your better tactics, daisy OOBs and...maybe longer life experience! http://forum.shrapnelgames.com/image...es/biggrin.gif PS. I suspect all this tinkering at WP OOBs is a result of our discussion about Soviet Army real capabilities during 1980s conducted here not so long ago. Certainly some guys weren't happy with facts described there so they decided to "improve" WinSPMBT game by strengthening "right" side (NATO) to explain every teen in US/UK that West always had overwhelming superiority over everyone on this planet exactly as over Iraq. Otherwise our teens would be in a big trouble with understanding why they can't smash Soviets so easily like US crushed Saddam in 1991. Moreover they may not be willing to buy such a "challenging" game until "right" side takes "hold water" advantage! Then maybe some desperado will agree to play WP side. http://forum.shrapnelgames.com/images/smilies/happy.gif So, I wish you further "creditable", "praiseworthy", "marvellous" work and GOODBYE! |
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