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Re: Generic Vehicle Slot Layouts
PES, I'm not talking about your idea at all here. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Generic Vehicle Slot Layouts
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Re: Generic Vehicle Slot Layouts
Well that was kinda my point...the directional damage isnt truely directional...because it basically wraps around the entire ship eliminating components layer by layer...So really direction is only important by layer more so than just by direction alone.
Thank you both Phoenix, and SJ. SJ's example illustrated it alittle clear, and now I understand exactly how damage is done, and again I still feel that it is flawed... What I want to know, is if this is how it was done in Star Fury? |
Re: Generic Vehicle Slot Layouts
No. SF had directional armor and (IIRC) shields.
Once SE5 lets you add new slot types (it was apparently supposed to, and MM thought it was working, but it isn't), you could make a limited fully directional hit system. The problem is the shield "generators" would also be the shield "points", so when your shields fail, there goes the generator too. ..speaking of, I'm still trying to get a Langston Field type system into SE5. http://forum.shrapnelgames.com/images/smilies/happy.gif Perfect protection until the shield gets too low, then some penetration. And if the shield gets overwhelmed, BANG..no ship. EDIT: by the way, I should point out SJ and I didn't mention damagetypes when we were explaining the damage system. Layers are a bit more important when complex damage types are involved, as you can have a weapon that is partially blocked by the shields and passes the rest through to the hull, for example. |
Re: Generic Vehicle Slot Layouts
So back to the point... anyone have any issues with my slot layout files?
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Re: Generic Vehicle Slot Layouts
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All the inner hull slots are deleted. Only outer slots (and a couple armor slots for my leaky shields) This means that the damage is directional across the whole ship. Key difference between Starfury and SE5 is that SE5 has only four directions, whereas Starfury seemed to use arbitrary angles. Also note that the armor/leaky shields do stay up permanently, until the ship explodes. (Although I did add an overload feature, so big guns vs tough ships can damage or disable lower tech shield generators) Quote:
SE5 is much like that perfect world if you only add the ability for shield power to be redirected to any facing you like. |
Re: Generic Vehicle Slot Layouts
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Re: Generic Vehicle Slot Layouts
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Fyron what was the point of your slot thingy? Are your slots to small and you want to them all bigger? http://forum.shrapnelgames.com/images/smilies/wink.gif Why not just leave it up to the modder to make one if they need one at all? |
Re: Generic Vehicle Slot Layouts
Nobody HAS to use it... much like nobody has to use the imagemod, or FQM.
Its just there and available and better than the stock stuff. Probably good for a base for modders to tweak to their own uses too. |
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