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Re: Ok, here\'s one that\'s ready to go.
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Random impulses
It should be noted that I have a weird sense of humor.
Landname: New Innsmouth http://forum.shrapnelgames.com/images/smilies/laugh.gif Required terrains : Coast Units: Mad Deep One x10 Madman x20 Mad Hybrid x20 Commanders : Mad Priest x2 Hybrid Cultist x1 Sites: Strange House in the Mist Haunted Village ~~~ Landname: Rossum's Retreat Required terrains: Land (any) Units: 20x Mechanical Men Commander: 1x Mechanical Man with a Crown of Command Sites: The Factory The Abandoned Laboratory ~~~ Landname: Titan's Doom Required terrains: Mountains Units: Six Lammashastas (former jailers) Six Ashen Angels (former jailers) Commander: One Tartarian Titan with the Tartarian Chains, a Pendant of Luck, and a really bad 'tude Sites: Broken Tower Banefire Braziers Mount Chaining (!) ~~~ Landname: Taghaza Required Terrains: Wasteland Units: 20x Machaka Hoplites 20x Machaka Archer 20x Machaka Militia Commanders: One Colossal Fetish One Black Sorceror One Voice of the Lord Sites: The Forgotten City The Temple of the Raging God |
Province Reset
Ok, I've gone back and edited the provinces, so hopefully they can be added without too much difficulty.
I wasn't 100% sure about some of the sites I added, so if any don't feel "right", please let me know. I do want them to be powerful, though, and I've actually increased the danger of some of the sites, significantly. These are intended (since that's the kind of game I like) to be played on very large maps with lots of opponents. I intentionally left the Forge Lord alone, he's mostly there for show, and he's got a Rod of the Phoenix to use for offense/defense. The rewards are large, but it requires a large, and human, commitment to take them. That's another thing-these are designed to be difficult for a human to take, and they should repel any single AI attack, however large. That's just the way I roll. |
Re: Province Reset
Thanks HoneyBadger and Taqwus, I have copied your provinces infos and will add them soon to the online tool.
(sorry I don't add them immediatly, but I'm currently in a coding phase for my map editor) |
Re: Ok, here\'s one that\'s ready to go.
Name Gaia's Throne
Required terrains : forest large Units: Kathartic Lions, Bears, wolves, giant spiders, moose etc. Commanders : druids, Earth mother Sites: Level 4 Nature |
Re: Ok, here\'s one that\'s ready to go.
Name: Forest of Avarran
Required Terrain: forest Commander type: druid armed with bloodthorn x9 Commander type: boar lord armed with axe of sharpness, black steel armour, horned helmet, black steel tower shield, ring of regeneration, amulet of reinvigoration x18. Unit type: bloodslave x27 Mother Oak |
Re: Ok, here\'s one that\'s ready to go.
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Re: Ok, here\'s one that\'s ready to go.
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Re: Ok, here\'s one that\'s ready to go.
Warning: Do NOT put lammashtas in a province as garrison. They have special behavior, just like Bogus and company who can target commanders and mages. The lammashta special behavior is to kill EVERYTHING in the province other than lammashtas, so they will start with the nearest and work their way from there. Much like the lobsters that result from Atlantean war lobsters having their riders killed. They'll attack anything and everything (including each other)
Ashen angels also have special behavior, and theirs is annoying: They, like gladiators, will leave after battle. You can't keep them. Couldn't in Dom2 anyway. Edi |
Re: Ok, here\'s one that\'s ready to go.
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For the special site(s, you have the list at http://www.dom3minions.com/docs/sites.txt (or you can just note the name of a site you liked when playing the game) |
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