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Re: The Face of the Enemy (Destroy this Ship!)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Taqwus:
...I don't recall what happens to supply with a destroyed engine), and how much damage you can inflict before the fleet is repaired...<HR></BLOCKQUOTE> IIRC, a repaired engine (after being a destroyed component) gets no supply directly unless of course you have a QR or Solar Collectors or are at a planet with a Resupply Depot. Also IIRC, a ship / fleet will be repaired as long as it is in the same sector as a SY or RepairBay and has at least 1 component left intact. The rate of repair depends on SY's and RB's levels and numbers of them (they do stack). |
Re: The Face of the Enemy (Destroy this Ship!)
re: plague bomb ships..
Assuming he doesn't have sensors everywhere, park a cloaked SYS near one of his systems. Now crank out a few cheap, fast DISPOSBLE escorts and send them at the planets, especially planets with no ship defenders.(chances are they wouldn't survive dropping their load no matter what, so..) Phoenix-D |
Re: The Face of the Enemy (Destroy this Ship!)
I once ran into a problem where I my small three system empire was attacked by a fleet of twenty ships (most of them cruiser or above)
I sent a small fleet out with this combo: 3 destroyer all shields 2 frigates, all engine killers I only got 1 ship but that was enough. Rather than dropping the movementless ship they kept in the fleet and sat there for ages. Once their supply ran out and I had emassed a large enough fleet I sent in missile ships and boarding ships, gained a lot of tech. |
Re: The Face of the Enemy (Destroy this Ship!)
Regarding;
"crystalline armour and massive guns" - the problem is that the armour doesn't pump the shields until it is damaged (assuming it survives the damage) and since the massive phased polarons are doing 250+ the armour belt is mostly destroyed at the first volley rendering later shield augmentation mimimal. I have seen crystalline armour clad ships work well against low damage organic cannons but not against massive endgame damage. "hit and runs with starbase smart bombs and plague warheads" - is there any way to effectively program a ship to hit the planet in combat-mode once and then withdraw for a continued strategic move? Since the ship only needs one pass it's survival chances would be greatly enhanced by getting out of close proximity fast once it's paylaod strikes. |
Re: The Face of the Enemy (Destroy this Ship!)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ZeroAdunn:
I once ran into a problem where I my small three system empire was attacked by a fleet of twenty ships (most of them cruiser or above) I sent a small fleet out with this combo: 3 destroyer all shields 2 frigates, all engine killers I only got 1 ship but that was enough. Rather than dropping the movementless ship they kept in the fleet and sat there for ages. Once their supply ran out and I had emassed a large enough fleet I sent in missile ships and boarding ships, gained a lot of tech.<HR></BLOCKQUOTE> This works well against the AI, but a human would sacrifice the movementless ship. Or at least send a repair ship to rescue it; maybe with a ship or two defending the movementless ship. [This message has been edited by DirectorTsaarx (edited 07 June 2001).] |
Re: The Face of the Enemy (Destroy this Ship!)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Mordante:
Regarding; "crystalline armour and massive guns" - the problem is that the armour doesn't pump the shields until it is damaged (assuming it survives the damage) and since the massive phased polarons are doing 250+ the armour belt is mostly destroyed at the first volley rendering later shield augmentation mimimal. I have seen crystalline armour clad ships work well against low damage organic cannons but not against massive endgame damage. <HR></BLOCKQUOTE> I beg to disagree. It has been shown mathematically that unless you can deal more damage than can be pumped back in by the CA, you can NEVER hurt the CA ship!!! Here is the thread that demonstrates it (it's the original post in the thread that you are interested in): http://www.shrapnelgames.com/ubb/For.../001307-3.html Hope you find the thread informative. I did. ------------------ May your Life prosper and your Dreams be sweet. edit = typos [This message has been edited by dumbluck (edited 08 June 2001).] |
Re: The Face of the Enemy (Destroy this Ship!)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I beg to disagree. It has been shown mathematically that unless you can deal more damage than can be pumped back in by the CA, you can NEVER hurt the CA ship!!!
<HR></BLOCKQUOTE> Ah, not quite http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif If you drain the shields, and then hit with a high-damage weapon, you will hurt the ship. 625 shields, tons of crystal armor. WMG hit, 300 damage. 325 shields, ToCA. WMG hit. 25 shields ToCA. WMG hit. 275 damage destroys one crystalline armor segment. 300 shields ToCa minus 1. From then on, if you have no shield regenerators, and at least 300 crystal effect points left, then you will not be hurt further. The enemy could always refit their ships to alternate shield depleters and Massive PPBs. Then the Shield depleter kills your shield, the PPB destroys one crystalline armor while recharging your shields, repeat till death. Of course, a shield depleter plus Crystalline shards will not recharge your shields and your armor will be useless. |
Re: The Face of the Enemy (Destroy this Ship!)
dl,
I think this would not help just yet. IIRC he is using regular shields and facing PPB's so he might as well not have any shields. Once he has phased shields your strategy should work. |
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