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-   -   sprites: request to devs (http://forum.shrapnelgames.com/showthread.php?t=33654)

lch June 6th, 2007 08:16 PM

Re: sprites: request to devs
 
army7_-274 and 275

Ballbarian June 9th, 2007 04:37 PM

Re: sprites: request to devs
 
KO,
Is there any way we could get a cross index of some kind matching sprite files with unit numbers? I did a quick program to rename sprite sets to a unit number format in the hopes that the sprites would appear in a 0 based order, but the results are mixed. Many match, but many are out of sorts. Any help would be very much appreciated. http://forum.shrapnelgames.com/images/smilies/happy.gif

DrPraetorious June 9th, 2007 04:42 PM

Re: sprites: request to devs
 
If you've got even a partially-correct list, go ahead and post it. We can fix the errors as we find them.

Actually, I think a list indexed by sprite-description might be more useful than one indexed by unit-#.

I was thinking of this hierarchy:
nation / type (cavalry, infantry, etc.) / armament-type / sprite

Kristoffer O June 9th, 2007 05:30 PM

Re: sprites: request to devs
 
Unfortunately no such luck. Units are more or less given sprites in order, but some units share sprites and some sprites have been replaced by later sprites making it all very unorganized.

Gandalf Parker June 9th, 2007 07:24 PM

Re: sprites: request to devs
 
It does however make it interesting to see the growth of the game. The order that nations, pretenders and summons were created in.

Kristoffer O June 9th, 2007 08:04 PM

Re: sprites: request to devs
 
More or less. Some remakes are made as overwrites, others are added last (unit data changed to point at a new sprite).

Ballbarian June 10th, 2007 10:26 PM

Re: sprites: request to devs
 
Quote:

DrPraetorious said:
If you've got even a partially-correct list, go ahead and post it. We can fix the errors as we find them.

Actually, I think a list indexed by sprite-description might be more useful than one indexed by unit-#.

I was thinking of this hierarchy:
nation / type (cavalry, infantry, etc.) / armament-type / sprite

Oh, I agree that your project will prove very useful to modders looking for sprites to match their creations. My hope was to match sprites with unit numbers for use in tools like my province editor that I am working on.

As far as a list goes, my program only pulled out the base unit sprites (leaving the attack sprites behind) and did a simple renaming of the tga to a "00001.tga" format. I started a spreadsheet, but didn't get far enough to justify uploading it. If/when I go back to it, I will refine it a little to get as close as I can with minimal work and then I will share it with you and anyone else interested.


KO,
Ah well, thanks anyhow. http://forum.shrapnelgames.com/images/smilies/happy.gif
I didn't want to spend a lot of time reinventing an index that you might already have available.

Gabriella June 14th, 2007 04:49 PM

Re: sprites: request to devs
 
This is a collage with all (or well at least almost, I might have missed a few) the sprites. (Excluding attack poses)

Not organized in any way but just nice too look at. http://forum.shrapnelgames.com/images/smilies/happy.gif

http://www.mediafire.com/?2g1dojxibrs

llamabeast June 25th, 2007 06:28 PM

Re: sprites: request to devs
 
Gabriella - that is absolutely fantastic! Thanks so much. That's really great for finding sprites to use/modify for mod units.

May I ask, how did you do it?

lch June 25th, 2007 07:03 PM

Re: sprites: request to devs
 
Dunno how Gabriella did it, but Imagemagick is quite useful for stuff like that.

P.S.: Some of those sprites are attack sprites, but it's nonetheless a nice collage to look at.


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