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-   -   Thermal imaging (http://forum.shrapnelgames.com/showthread.php?t=33764)

Dimitry April 3rd, 2007 12:06 PM

Re: Thermal imaging
 
Quote:

that is all and we will not be adding anything further

Well, I must say that this is not a suprise for me.

Quote:

The only percentages that have been discussed are the ones YOU presented based on assumptions. No hard evidence at all. Just what *you* think might be appropriate. Right now, *WE* think that the thick smoke that blocks LOS with TI and therefore any range finding is "appropriate" for a game of this scale and we don't have to "prove" anything. YOU are the one with the issues with the way it works now.

As far as I can see 90% of the game units characteristics are based on someone's http://forum.shrapnelgames.com/images/smilies/wink.gif assumptions.
And I'm not the only person "with the issues" - there are lot more people, most of them just don't show up on this forum.

Anyway, I'll try to find more, as you say, "hard evidences".

Right now here are the links about ".....The standard smoke grenade that contains a phosphors compound that masks thermal signature of the vehicle to the enemy...."

http://www.fas.org/man/dod-101/sys/land/m1.htm

then

http://tech.military.com/equipment/v...rams-tank.html

and some more

http://www.globalsecurity.org/milita.../ground/m1.htm

So the vehicle with TI, discharging this smoke, should become absolutely blind. No thermal imaging or LRF is possible.
As far as I remember, such grenades are the standart equipment for Abrams, Bradleys and those TOW vehicles, such as M901.


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