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Re: More information, more questions....
Disregard what I said about the itemslot number. It should be 15622 to get all the standard humanoid slots.
Your scripting looks fine to me. I think the conflict may have to do with the way your invoking these units. Do you have the #addrecunit set up properly? PS. be sure that your not running more than one mod. Haida Gwaii was not built to play friendly with other existing mods, so a command in one of the other mod files may be overwriting a command in your attempt to create a mod. |
Re: More information, more questions....
I should hope the scripting looks fine, I just changed a few things using your mod. http://forum.shrapnelgames.com/images/smilies/wink.gif
And it was the #addrecruitunit. It was still set to your old one. P.S.- How do you take screenshots? P.S.S. - Anybody feel up to making an original banner for me? |
Re: More information, more questions....
I use fraps to do screenshots. I am pretty sure you can just hit printscreen and paste to MS paint as well.
P.S. If you are wondering about the quick replies, I browse these forums when I work on mods and I am working on a very bizarre mod atm http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: More information, more questions....
I'm sure you can make your own banner - it doesn't have to look good, just be clear and distinct. Write Bandar's Barbs or something in paint.
I'm also modding right now. Trying to get the damn cat demons to rout after they turn into little girls. Not working, so I might have to just change the description. |
Re: More information, more questions....
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Re: More information, more questions....
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Here is a quick and dirty banner.
http://www.shrapnelcommunity.com/thr...barbhordes.JPG I already had gimp running when I saw your post so figured I could give it a shot. http://forum.shrapnelgames.com/image...ies/tongue.gif Remember to convert it to tga if you decide to use it, or let me know and I will attach a tga version. |
Re: More information, more questions....
Thanks muchly Ballbarian. Is certainly better than anything I would have come up with myself.
Now if I can just get it to show up in my mod preferences... deja vu, anyone? |
Re: More information, more questions....
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Because I'm such a fantastically nice fellow I've decided to donate a graphic to your cause Bandar.
Now this is actually untested, this tga, but it looked ok in PSP so I don't see that it'll look bad in the game. It's a bigass barbarian with a two handed sword. It's not the most polished work and might need some very minor graphical editing, but I thought you could use a bit of practice when it comes to putting graphics in the mod, so here you go. Two tgas attached in zip. One is the normal sprite, the other is attacking. Enjoy. |
Re: More information, more questions....
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Oh and attached to this post is a little bmp preview of it for people who don't like tgas.
It's on grey backdrop for visibility. |
Re: More information, more questions....
nice. Very Conan.
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