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-   -   FAQ: FAQ Discussion & Submissions (http://forum.shrapnelgames.com/showthread.php?t=33868)

Edi April 11th, 2007 05:15 AM

Re: Minor notes:
 
Go ahead.

Sandman April 11th, 2007 08:13 AM

Re: Minor notes:
 
Ok, done it. I reworked the 'odds and ends' section into forts, modding and miscellaneous.

vfb April 13th, 2007 09:41 PM

Stun Damage
 
I didn't know what 'Stun Damage' (from Stellar Cascades for example) did, until I tried it in game (it increases fatigue).

Is that FAQ-worthy? The manual documents it on page 79, but it's in the index under 'Fatigue'. So if you are a noob and you see a nice 100% precision, no-MR, AP, stun damage spell in the grimoire, and you can't find 'stun damage' in the manual, you might script a bunch of mages to cast it instead of something more appropriate.

Edi April 14th, 2007 05:01 AM

Re: Stun Damage
 
It could be. I need to update the FAQ sometime to include the disbanding question and a couple of other things, so I can add that in there as well under "Damage Types" (poison damage has come up).

vfb April 14th, 2007 06:11 AM

Re: Stun Damage
 
Thanks Edi! I really appreciate all the work you do on the forums, and with the DB files.

JaghataiKhan June 23rd, 2007 05:49 PM

Re: FAQ Discussion & Submissions
 
Quote:

Q: How do I remove the Curse?
You don't. Curse is permanent and will stay with the unit for the rest of the game. There is NO way to remove it. At all. Removing curses will NOT be added in a patch.

(Same for horrormark)

Excuse me. Do you Dev guys have a psychiological problem about getting "cursed"?

Why do you emphasize it that much? Does it please you or temporarily heal a control problem of yours about other people? Sorry to burst your balloon but:

*Making very stern settings about a condition in game does not make the game "cool" at all.
*Making an irreperable condition on a unit doesn't make players any more careful, I can build thousands of commanders if one is cursed.
*If a "wish" spell doesn't remove a curse, that game has a big mistake in it. (wish is described as influencing the very Fabric of Existence,the first surge of power during Creation, transcending any misfortune or Horror Mark)

Meglobob June 23rd, 2007 06:13 PM

Re: FAQ Discussion & Submissions
 
Got to say I agree with Jaghataikhan, a wish should be capable of removing every ill effect from a unit full stop.

Edi June 24th, 2007 03:40 AM

Re: FAQ Discussion & Submissions
 
JaghataiKhan, the permanence of curse and horrormark is emphasized in the FAQ to discourage threads about how to remove curses and horrormarks. It has been asked time and again of the developers that a method of removal be added, and it has been refused just as many times. Illwinter has made this game the way they want it to be, and on certain issues they are not going to compromise on it. I do not claim to know all of the reasoning behind it.

For the record, I'm not a member of Illwinter, I just manage the bug threads and bug reporting on the forum as well as the FAQ and the DB (which was made to encourage modding and mapmaking). So if Illwinter decides to change something, then they will and that's that, but in the meanwhile I'm reporting things based on direct statements from the devs. YThe most relevant thread I could find was here.

Novi June 24th, 2007 08:28 AM

Re: FAQ Discussion & Submissions
 
Say, I've never really tried it, but I wonder why the blood bless is considered so weak? I understand that strength won't help much if units are unable to hit anything at all (take for example Agartha ^^) but when their attack skill is already satisfactory (Vanheim/Helheim) wouldn't they benefit greatly from strength boost?

And what exactly does 'Death Curse' mean? :S

sum1lost June 24th, 2007 11:38 AM

Re: FAQ Discussion & Submissions
 
Death curse curses an enemy that kills your unit, and supposedly horror marks it as well.


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