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-   -   The Kindly Ones (http://forum.shrapnelgames.com/showthread.php?t=33972)

Samhain May 8th, 2010 01:24 PM

Re: The Kindly Ones
 
Back to the topic, the Kindly Ones have a poison cloud, fear +10, are ethereal, fly, and cast darkness at the start of battle. Skellispam is a good defense. I've seen imps take them out too. On the other hand, I've lost them to a commander protected by 4 or 5 banes.

They are not amphibious. So, you can hide your blood mages in a sea province during the enchantment. I'm curious though, does anyone know if they can penetrate domes?

ano May 8th, 2010 05:48 PM

Re: The Kindly Ones
 
Heh, if they only attacked blood mages, they'd be pretty weak. In two turns they attacked me 3 times, one attacked a B1 priest and was slain by Leechx2 (and bodyguards to attract her attention) and another one twice in a row attacked theurgs making a communion, one of them had a lot of arts (which she gathered), both were slain.
So, it's pretty easy to defend blood mages, but not so easy to protect regular ones. During AC you at least may now that if you mage doesn't spend gems he won't be attacked and with the Kindly Ones you may never be sure. But still a pretty weak global

Rookierookie May 8th, 2010 07:12 PM

Re: The Kindly Ones
 
I once had an immortal attacked the one turn that he was outside my dominion.

pyg May 8th, 2010 11:08 PM

Re: The Kindly Ones
 
Quote:

Originally Posted by Gregstrom (Post 668902)
Quite right. If one of my generals had weed in him, I'd certainly think it was bad.

One of my generals had weed on him and he is now in prison riding out the edd and flow.


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