![]() |
Re: Indep. Mages
Quote:
Don't get me wrong, I love Skull Mentors, but determining cost-efficiency is not simple when it involves gems as well as gold. -Max |
Re: Indep. Mages
Quote:
|
Re: Indep. Mages
I am surprised that noone has done the math on the start up cost for national mages vs. the start up cost for indie mages.
Sure, if you are short on gold, you are going to build a mage in your capital first, usually. For many nations, their best mages will be cap only. After that, however, you have to choose between building a fortress, lab and maybe temple to produce your national mages or just a lab for most indie mages. Obviously, it's a bit more complicated than that since, on one hand, fortresses have other good uses but on the other hand, they also take time to build and have a large enough start up cost that you often can't always afford them as early as you would like. |
Re: Indep. Mages
Quote:
I personally think lightless lantern should be reduced to construction 4 and the skull mentors put upto construction 6. This would be more balanced. |
Re: Indep. Mages
Quote:
|
Re: Indep. Mages
Quote:
Also, while I agree it's logical to change the research needed for lanterns and skulls around - after all 9RP > 6RP) I have to say that given the respective costs of both items, and given that generally speaking there are more uses for death gems than for fire gems, I would prefer to forge the lanterns in a situation where I had both kinds of magic. |
Re: Indep. Mages
I don't agree that construction on skulls/lanterns should be swapped.
Yes, 9rp > 6rp, but skulls are twice the cose. 9rp for 10 gems = 0.9 rp/gem, while 6rp for 5 gems = 1.2 rp/gem. Unless you have a fantastic supply of otherwise-unused gems, you're better off putting your resources into lanterns. And as Amahazir has pointed out, an occasional horror mark is not particularly problematic for small mages with small items. |
Re: Indep. Mages
(the cost is also changed in CB...)
|
Re: Indep. Mages
How on earth can people agree there are about a dozen good uses for independent mages which they can list off the tops of their heads, and then conclude that they are "a waste"?
Just a rhetorical question. Seems to be the curse of the Dominions forums that people will constantly be incorrectly declaring things "useless" etc. |
Re: Indep. Mages
i think the curse is that they disagree - the result, of course, of the highly variable way of playing and perfecting strategies in the game.
|
All times are GMT -4. The time now is 08:34 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.