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-   -   Mod: Caelis Immolatum ON HOLD (http://forum.shrapnelgames.com/showthread.php?t=34405)

Sombre April 28th, 2007 08:51 AM

Re: Mod: ME Fiery Caelum
 
Yeah I sort of rubbished that method you posted before because the consensus was that it didn't work and I never actually tried it at 800x600 fullscreen (it doesn't work at any other setting).

The minor effort of changing shadows etc is basically irrelevant to me. I was drawing the fricking things by hand just from looking at a wrongly sized screengrab of the game (using a blurry resize to get about the right shape/pose/colours) before. Now,.. wow,.. I made a new thread for this,... it's crazy good news.

VedalkenBear April 28th, 2007 04:47 PM

Re: Mod: ME Fiery Caelum
 
Thanks, Sombre. Here I come thinking 7 new posts on my mod, and nary a one (except for I guess Endo's first) actually deal with the mod.

What a letdown.

Shovah32 April 28th, 2007 05:29 PM

Re: Mod: ME Fiery Caelum
 
Think thats a letdown? Every time i see a new post on this thread i think(hope) the mods been released http://forum.shrapnelgames.com/images/smilies/frown.gif

Endoperez April 28th, 2007 05:32 PM

Re: Mod: ME Fiery Caelum
 
Sorry about that.

Your plan is pretty much complete, and I don't have anything to add to that. Mechanics-wise, the nation is interesting and you might actually use the lightning-resistant troops for their resistance. I'd have to see more details before I can give any more advice, but it seems like an interesting and viable mod. Nothing too complicated, doable graphics (grab the LA caelum sprites from the sprite extraction thread if you need them), and all in all a project that will probably get finished.

VedalkenBear April 28th, 2007 09:40 PM

Re: Mod: ME Fiery Caelum
 
Oh, can anyone give me a sprite of the Spring Hawk? I'm going to need to palette-shift it into a Firebird... (probably summoned somehow with the Phoenix...)

Sombre April 28th, 2007 09:43 PM

Re: Mod: ME Fiery Caelum
 
Well the end result of this is that your graphics are going to be easy/easier to do.

If you want the springhawk sprite just add it to your recruitment screen with #addrecunit and then follow the sprite extraction stuff.

Endoperez April 29th, 2007 04:58 PM

Re: Mod: ME Fiery Caelum
 
1 Attachment(s)
Attached are sprites of Great Hawk, Spring Hawk and a rudimentary, 10-minute Firebird done in Gimp. It's surprisingly flashy. All have white background (instead of black) and near-black shadows (instead of magenta).

VedalkenBear April 29th, 2007 05:23 PM

Re: Mod: ME Fiery Caelum
 
Nice, thanks, Endo. This is what I think of when I think of 'community mod'; a mod that the community works together to make. :p

Sombre April 29th, 2007 09:40 PM

Re: Mod: ME Fiery Caelum
 
If there's a fairly tricky of fancy looking graphic you need done, I can do it. I'm not the best artist here but I'm beyond the basics now :]

VedalkenBear April 30th, 2007 08:55 AM

Re: Mod: ME Fiery Caelum
 
Heh. If I just sit down and hammer this out, I may have a playable version of it later today. Have to go to school for most of the next 8 hours, though.


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