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Re: PERFECT SPRITE EXTRACTION
I tried to get gimp to do what I wanted. Working with maps of course. The white dots are the most important part of a map. You cant let them get fuzzied or smeared. I tried to grab all of the white dots to a layer for safekeeping. Then the border lines of the map into a layer. Then do some colorations to the map (such as blurs). And make the borders abit transparent. Then paste the layers back together.
Its.. um.. on my list of things to learn. |
Re: PERFECT SPRITE EXTRACTION
I use CorelDraw for stuff like saving it as a TGA file and changing colours, I do all my other work in paint, I find it simple and easy, unlike Corel which is like, woa!!
And if a fifteen year old can do it so can all of you!! |
Re: PERFECT SPRITE EXTRACTION
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Ok Endo, you inspired me to give it a shot. Here is a Captain of Rohan I created using the Equite of the Sacred Shroud as the base unit. It took me about 30 minutes to make the unit because I am terribly slow and art is not my thing at all. But for a first attempt, I am really pleased with the results.
http://www.shrapnelcommunity.com/thr...ptainrohan.jpg |
Re: PERFECT SPRITE EXTRACTION
[/quote] I have a week of free time. I might make a few simple tutorials, mainly about which tools of Gimp you want to use. [/quote] Huzza!! A tutorial on how to make units is exactly what I'm looking for!! I use to be O.K. with Illustrator but that was many years ago, and I've forgotten much since then. I NEED tutorials to walk me thru the process a couple of times before I feel comfortable doing things on my own. You'll be my friend forever if you do this Endo. http://forum.shrapnelgames.com/images/smilies/happy.gif And I feel sure I qualify as the 'any fool' Sombre mentioned earlier in this post. http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: PERFECT SPRITE EXTRACTION
Very good! Congrats for getting started. It takes time, but the results are usually quite good when you have a good sprite or several which you use for reference. Copypasting and color-changing usually gives me the best results. You can get pretty fancy units if you remove the horse of a mounted unit, take sprite of a glamourous/ethereal unit and don't give it either, remove and/or add cape, wings, shield or mount. My avatar is a Horse Brother without a horse, my Warlord from Ulm Upgrade is LA Ulm Zweihänder with Black Lord's cape, Wyvern and DomII Daoine Sidhe (Van dressed in green) make a good Wyvern Knight, etc.
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Re: PERFECT SPRITE EXTRACTION
I need a break from modding, I may retire to doing graphics a bit, kinda fun http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: PERFECT SPRITE EXTRACTION
Layers are a great tool, but when you get to 20-30 layers in 1 sprite, as I some times do, it becomes very confusing. Without layers though, painting sprites one pixel at a time is an extremely time consuming work.
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Re: PERFECT SPRITE EXTRACTION
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I think I am doing it the time consuming way. With a bit of planning, I can probably make better use of layers and speed up the process. Here is my second attempt, a displacer beast made from recolored Mind Lord tentacles and a Ghost cat.
http://www.shrapnelcommunity.com/thr...lacerbeast.jpg |
Re: PERFECT SPRITE EXTRACTION
Both the Captain of Rohan and the Displacer Beasts look awesome! This does look like it's going to herald a lot of amazing mod graphics.
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Re: PERFECT SPRITE EXTRACTION
Those _do_ look quite nice, Foodstamp, but is there any way you can get the Displacer Beasts' tentacles over their head? That, and they're usually depicted a little leaner...
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