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Re: Carry Capacity for Jeep, Kuebelwagen, etc.
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So lets assume we do institute what I consider one of the most dumbassed ideas you've had yet and then the really smart people ( or "gamey" if you prefer ) load their tanks with scouts , AT and MG units and whatever else is available that fits within that artificially created limit you propose. And you've accomplished what exactly other than a reason to ask for further restrictions??? See......... here's the thing about choice....any kind of choice. No matter what it is inevitable that SOMEBODY will abuse it and if we attempt to penalize the few that abuse it we actually penalize all the people who don't abuse it as well. Yes, western allied armies tended towards mechanization ( but were NOT "fully motorized" that would imply EVERY infantry unit rode wherever they went and there are many thousands of veterans who would laugh out loud at the suggestion ) more than German or Russian and for the Russians, and later the Germans, tank riding was more necessity than option but the fact remains western allied infantry DID, on occasion, ride tanks into battle, maybe not so much into direct combat as the Russians and later the Germans did but ride on tanks they did and this latest bright idea of yours, designed, solely it seems, to keep your PBEM opponents from doing this, penalizes and restricts something that neither Andy, not I, think needs restricting and you are, in fact, the lone person to ever think the OOB's should be altered to prevent it. Quote:
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Don |
Re: Carry Capacity for Jeep, Kuebelwagen, etc.
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Some examples: Picture 1 Picture 2 Picture 3 Picture 4 |
Re: Carry Capacity for Jeep, Kuebelwagen, etc.
Good day, all
I don't know if this would make me a Defender Of Chuck!!:D :angel But I'd like to mention Chuck's posts right or wrong have sure taught me a lot on what goes into behind the code if you will of this game. Whether you realise it or not everytime you guys get into "it" with Chuck I learn more and more. I'm glad to see despite the heated air which you spar in ALL of you still rise to the ocassion, it makes for some interesting threads. I'll admit sometimes I come here for humour whether it is intended or not, that is also served with a lot of good information of all sorts about OUR Game. Steel Panther uber alles:up::up: Bob out :D |
Re: Carry Capacity for Jeep, Kuebelwagen, etc.
If you're talking about the OC of a company, you don't have a 6 man section that goes everywhere with the Captain. You have a batman and/or a driver in the car and an orderly or a wireless operator. The rest of the section what do command functions will ride in another vehicle, usually one of the company trucks or walk.
Look at the staff tables for a british infantry battalion. You'll find that the OC has a rover (Humber 4x4 or a Jeep or an LRC) and then there's the rest of the Command unit. Usually those chaps would be broken up into various sections to act as they need. There's an HQ AND and the officer. At least for my first playing around with TO&E's I've added BTN HQs to have appropraite trucks, extra men, some small 'squads' with weapons to account for the armed folks near an HQ (CMPs etc) and made the HQ element a 3 man detachment to account for a wireless operator, a batman and and the OC. A second LARGE HQ unit which WILL fit into a CMP or larger vehicle has been created. I'm going to at some point, make up stats for a Bedford 3 tonner wireless van and tweak the 15cwt truck to make a smaller wireless van. The larger trucks, were were most of the staff rode when on the move or where they commanded from when things were static. |
Re: Carry Capacity for Jeep, Kuebelwagen, etc.
I do have to add, we're talking about a command element here. They're NOT just passengers. They're doing things. Talking on wireless sets, taking notes, looking at map boards, tallying various figures. You cannot do this when you're crammed on a vehicle in a set with someone else's elbow in your face.
Command sections rode around in a vehicle appropraite to their tasks OR setup a larger command post for better space and working environment. http://www.mapleleafup.org/vehicles/.../restore3.html http://www.goldbeach.org.uk/images/qlr.jpg My thinking is that IF you have an HQ, you should have the appropriate vehicles and material to reflect this function. They're not just 6 guys stuck in a field somewhere in some trees twiddling their thumbs. |
Re: Carry Capacity for Jeep, Kuebelwagen, etc.
Interesting you mention this as I have in the past when modding OOB's I have added an "HQ sect" if you will. Usually with vehicles of a HQ nature, CP, FO's, HQ Def, and the like. I have found them handy, and with the new Arty Routines I may go back and do it again.
Bob out:D |
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