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Re: Rohan! version 1.01 (Hot Fix, balance changes)
A quick comment on res cost of mounted units: check the #ressize command in the mod manual, the way i understand it (also from some old threads) is that if you have a mounted unit you have to 1) use #ressize 2) give a basic #rcost higher than 1, like 10 or 20 or whatever (depending if it's light, medium, heavy cavalry). Probably it won't change much in the end, from a practical point of view, but apparently that's the intended way to mod cavalry.
Balance-wise, i find that cavalry units have way too high stats, way higher than human elites from other nations. No doubt they are tough guys, these rohirrim, nonetheless i was expecting something like str 11-12 and att/def 11-12, maybe a few less AP, which is the range for many human dom3 elites. But hey - that's just my personal perception of the book/movies. Ah and what about adding an extra cavalry unit with standard human stats (and, consequently, cheap)? Few more comments before i have to rush back to work: 1) great graphics, 2) i'd give the archer "normal" stats, like 10 att and def rather than only 8, 3) any plan to mod other lord of the ring nations? Great job until now! |
Re: Rohan! version 1.01 (Hot Fix, balance changes)
Sube, I just wanted to address your balance concerns.
The sacred Royal Guards have stats comparable to Knights of Avalon, yet they do not get recuperation. The Royal Guards have slightly more hp, str and attack skill, the Knights of Avalon cost less gold, have superior magic resistance, forest survival, an alicorn (bonus magical attack) and better armor. Considering all the options available to Man, I just can't accept that the Rohan Cavalry is out of balance when compared to other nations on a nation vs nation basis. If I were to nerf the cavalry, Rohan would not stand a chance at any phase of the game. The AP is actually comparable to some of the higher powered horse units in the game. The reason I went with such a high AP is because of the description of the horses of Rohan being so superior in quality to other horses. Rohan is all about cavalry, and lowering their stats at all makes Rohan all about nothing really. Does anyone else feel that the cavalry should be toned down? I am probably not going to tone them down, but I am open to suggestions that would bring them inline so to speak without making the nation pointless. |
Re: Rohan! version 1.01 (Hot Fix, balance changes)
I agree, dont nerf the cavalry!
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Re: Rohan! version 1.01 (Hot Fix, balance changes)
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Re: Rohan! version 1.01 (Hot Fix, balance changes)
Based on feedback, I have compiled a to do list for the next version of this mod.
To Do List: -Give Helmet to Militia -Consider name change for Militia that makes the name more consistent with game naming scheme. -Add more heroes -Look into altering resource cost on mounted units to match the prescribed method of creating resource costs for modded mounted units. -Create spell song type blesses that bolster troops in subtle ways. -Increase holy on Lady of the Shield-arm and the Priestess. |
Re: Rohan! version 1.01 (Hot Fix, balance changes)
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Re: Rohan! version 1.01 (Hot Fix, balance changes)
Shadowfax needs recouperation. He can run for days.
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Re: Rohan! version 1.01 (Hot Fix, balance changes)
Shouldnt that be reinvigoration?
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Re: Rohan! version 1.01 (Hot Fix, balance changes)
Shadowfax, option 1: An immortal warrior, Champion of the Great Horse. Description states how the rider may die, but Shadowfax will just return home and seek out a new rider worthy of fighting on its back.
Shadowfax, option 2: One of the heroes rides Shadowfax. Mapmove 4, all survivals, AP 30 or so, good defence. |
Re: Rohan! version 1.01 (Hot Fix, balance changes)
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