![]() |
Re: Request for strategy: Late game tips
Quote:
Jazzepi |
Re: Request for strategy: Late game tips
Quote:
I wish things were different. I believe that some nation combinations could balance each others strength and weaknesses to be more powerful than any nation on its own. Some of my favorite nations strike me as being weak in most MP games but powerful as allies. Its also why I sometimes check connections to my server to pick up on anyone playing the games as 2 nations without telling their opponents. |
Re: Request for strategy: Late game tips
I don't understand it either, why not ally till the end? Finish with the 2, 10 months to prepare, meet in x province, winner take all. Possibly max units/commanders. That's actually how I play my alliances (not NAP or defensive alliance) with the intention of supporting them and having a backup the whole game.
Seems like everyone is a paranoid bugger http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Request for strategy: Late game tips
Quote:
They are out there, you just need to look hard. I never would make an alliance to last the ENTIRE game though. If it looks like my ally is about to win - and I still have a shot at #1, I'm not going to sit back and just let him have it! |
Re: Request for strategy: Late game tips
Right, but after 100 turns of alliance you don't just stab him in the back do you? There's gotta be a way for either a joint win or a singe (2 outa 3, whatever) contest that will choose the victor. I'd say either do an arranged apocalyptic battle with everything, 1v1 agreed upon SCs, or 1 naked h1 priest vs another http://forum.shrapnelgames.com/images/smilies/happy.gif If the alliance got you there, its kind of crappy to have the guy with treachery in mind the last 10 turns positioning units and hoarding resources suddenly go boo. |
Re: Request for strategy: Late game tips
Quote:
So that was his warning... http://forum.shrapnelgames.com/image...ies/tongue.gif It's never came up in a Dom3 game where I had to do that though... Edit: If I had no chance of winning and my ally did I sure wouldn't try to stop him though. |
Re: Request for strategy: Late game tips
Kind of random, but question on pricing. So i've got a good spot in one game where i can become somewhat of a merchant during a peaceful time. I offered prices of 5 pays 7 if same gemtype, 8 if other gem type. for example clam costs 15w+5N so would be 21W+7N to pay or 32 misc gems. Too high? Too low? First time i've done it so just curious. Some items will take my pretender to build, which hurts research, but I'm doing well in research in the game (1st currently). |
Re: Request for strategy: Late game tips
You know, as an impartial observer, I'd have to say too high. Unless you are selling to R'lyeh, Niefelheim or Ermor, who are are not only incredibly dangerous but are also unstable to boot. In those cases your prices are far too low, and you should charge at least triple what you are proposing.
Don't even think about selling to Helheim, because the items will just get heim blood all over them, and that would really be a pity. And any nations who have a pact with you should get 50% off at the end of each month. How does that sound? http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Request for strategy: Late game tips
Not exactly too high or too low, but... I'd probably charge based on value, which means rarity and utility more than gem cost. (Of course, some things just won't be valuable enough to be worth selling period.) Remember that these items cost you research and mage-time to make, and/or pretender points to bootstrap you into paths to make them. And it would cost other nations the same. So, dwarven hammers might be 25 gems, and a bag of winds might be 60. Boots of Flying, however, don't bootstrap into anything and so your 7/5 formula seems reasonable to me, 14 gems. Remember that you're saving them on research cost as well as possibly getting them into paths they couldn't have reached independently.
-Max |
Re: Request for strategy: Late game tips
Quote:
|
All times are GMT -4. The time now is 01:50 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.