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Re: MP gude to Rlyeh MA/LA
Your very welcome, thats why i wrote it after all. Several new section was just rewritten as well as added today, more will probably be added during this weekend.
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Re: MP gude to Rlyeh MA/LA
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Re: MP gude to Rlyeh MA/LA
Diseased units is probably either due to a lack of supplies or an undiscovered disease spreading magic site.
The reference to death scales could be due to the fact that death+misfortune can have some pretty bad events(oh look, i just lost 50% of my capitols population on turn 3). |
Re: MP gude to Rlyeh MA/LA
lol i think that is me! I get hit with some nasty events where I lose 1/5 of population all the time http://forum.shrapnelgames.com/images/smilies/frown.gif It's the death scales that cause this?
Also, i know this is completely unrelated, well kinda but... I am playing a random SP map and I was curious how many sites there are that actually require a high lvl of magic to find on most random maps? I've gone searching with mages that might have 1 pt in astral, or 1 pt in earth, or 3 in water for example. Are there that many sites typically that are really good but do require a high amount of magic to find? |
Re: MP gude to Rlyeh MA/LA
It is your combination of death + misfortune
I prefer the combo growth/misfortune myself, but to each his own. No site requires higher than lvl 4, so if you use a mage with s4 to search you will find all astral sites for example. |
Re: MP gude to Rlyeh MA/LA
I must say I have enjoyed this thread. R'lyeh being one of my favorite nations to play since Dom2, I have still learned a few tricks from this one http://forum.shrapnelgames.com/images/smilies/happy.gif
I have tried out Teleporting in Starspawns with great success. 8-10 of them, with 3 forming a communion, 2 raising undeads and 3 simply chaincasting soul slay works great to punch through lightly defended provinces. 1 turn later I will have gated in enough forces from my capital to defend it against anything but a major attack with mages and SCs from a good human opponent. This does not work against a fortress though, since the Starspawns can't breach the walls by themselves. But in multiplayer I can see the advantage of having 2-3 groups of these raiders as a mobile reserve to bolster the defences where you 'think' the enemy will strike next. |
Re: MP gude to Rlyeh MA/LA
Another idea is to teleport in one s4 and one s5 mage at the opponents largest army. Place the mages at the back, and have one cast astral tempest and the other cast doom. Every unit will become cursed and the 1 AN damage battle field effect causes massive amount of afflictions toghether with the curse. It is serious fun, and your mages can even escape unharmed in turn 3-4 with returning.
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Re: MP gude to Rlyeh MA/LA
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I guess I'm wondering if using a low lvl mage is more cost effective than using the spells to find the sites. |
Re: MP gude to Rlyeh MA/LA
Lvl 4 sites are quite rare and most of them don't seem worth the trouble to me. Lvls 2 and 3 are a different matter.
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Re: MP gude to Rlyeh MA/LA
If i have site searched with a lvl 3 mage i don't bother casting a site search spell there. I tend to do some manual site searching, but then its usually a case of my starspawns returning from battle doing some on the way. That said i would really recommend having voice of tiamat as a rather high research priority, it is a great spell.
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