.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Is magic worth it?!? (http://forum.shrapnelgames.com/showthread.php?t=35063)

Crafty June 26th, 2007 03:05 PM

Re: Is magic worth it?!?
 
I don't do much site searching but i still end up with easily 300+ gems in at least 2 paths, and about 100 in the others. I really need to use magic more, throw some at the commanders just for fun even... http://forum.shrapnelgames.com/images/smilies/happy.gif

Taqwus June 26th, 2007 04:20 PM

Re: Is magic worth it?!?
 
That's a sizeable stockpile -- useful if you have a global or a dispel in mind. If not, there's probably some good use for 'em.

Aleph June 27th, 2007 08:08 PM

Re: Is magic worth it?!?
 
I'll reiterate the poster who mentioned Abyssia.

Others:

MA Ermor has pretty amazing communions very early, able to boost multiple Thaumaturgs to Holy 4. This gives a lot of nice options - even regular longdeads are formidable with Power of the Sepulchre, and your longdead horsemen legions and Shadow Vestals are nasty indeed. Plus, when in doubt, spam Smite.

If magic sites are weaker in LA, you might think about LA Mictlan as a magical force to be reckoned with. Mictlan, more than just about any other nation save perhaps Ermor, lives and dies by effective magic use. LA is pretty much identical to EA with regards to magic strength overall, with less fire and more water (leading to easier clam spam, another big source of magic power) and a variety of powerful mage priests who don't have to worry about age (nice before you get boots, still saves you blood/keeps a slot free). Also, national troops are a quite a bit weaker in LA, so your Jaguars won't be competing with Vans.

MaxWilson July 3rd, 2007 01:18 AM

Re: Is magic worth it?!?
 
Quote:

Shovah32 said:
LA Arco isnt really a good choice for seeing the powers of battle-field magic when your just starting. Astral is mainly single target up until the end game and nature isnt really a combat path either. Try the game setting i reccomended with EA Abysia and hire a bunch of mages(trying to get atleast a few annointed of rhuax for later) to quickly research evocation(up to atleast falling fires). You national troops are fire-immune so they wont take damage from your fireballs and falling fires which should decimate the enemy.

I thought Arco had access to mystics in all ages. If so, you've got great battle magic because all mystics have access to Communion at Thau-1, and with the great variety of elemental magics mystics have you should be able to cast most of the good battle spells up to E3/W3/F3 or so, depending upon which mystic you pick to be the Communion master.

-Max

-Max


All times are GMT -4. The time now is 03:23 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.